llvmpipe: Temporary workaround to prevent segfault on array textures.
authorJosé Fonseca <jfonseca@vmware.com>
Thu, 16 May 2013 14:13:51 +0000 (15:13 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Thu, 16 May 2013 14:14:10 +0000 (15:14 +0100)
src/gallium/drivers/llvmpipe/lp_setup.c

index 6b86aae1cb1459bb60678603fc487eba252c9c49..8c9f0c646539b113b3b76e300bbd9bd23bec6602 100644 (file)
@@ -748,6 +748,8 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
                      jit_tex->img_stride[j] = lp_tex->img_stride[j];
                   }
 
+                 /* FIXME: This is incorrect, as currently layer stride depends on miplevel */
+#if 0
                   /*
                    * We don't use anything like first_element (for buffers) or
                    * first_layer (for arrays), instead adjust the last_element
@@ -763,6 +765,7 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
                      assert(view->u.tex.first_layer <= view->u.tex.last_layer);
                      assert(view->u.tex.last_layer < res->array_size);
                   }
+#endif
                }
                else {
                   unsigned view_blocksize = util_format_get_blocksize(view->format);