array->Normalized = GL_FALSE;
#if FEATURE_ARB_vertex_buffer_object
/* Vertex array buffers */
- array->BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &array->BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
}
static void
unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
{
- if (bufObj != ctx->Array.NullBufferObj) {
+ if (bufObj != ctx->Shared->NullBufferObj) {
_mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
}
void
_mesa_init_buffer_objects( GLcontext *ctx )
{
- /* Allocate the default buffer object and set refcount so high that
- * it never gets deleted.
- * XXX with recent/improved refcounting this may not longer be needed.
- */
- ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
- if (ctx->Array.NullBufferObj)
- ctx->Array.NullBufferObj->RefCount = 1000;
-
- ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj;
- ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayBufferObj = ctx->Shared->NullBufferObj;
+ ctx->Array.ElementArrayBufferObj = ctx->Shared->NullBufferObj;
}
/* The spec says there's not a buffer object named 0, but we use
* one internally because it simplifies things.
*/
- newBufObj = ctx->Array.NullBufferObj;
+ newBufObj = ctx->Shared->NullBufferObj;
}
else {
/* non-default buffer object */
struct gl_buffer_object *obj)
{
if (*ptr == obj) {
- _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj);
+ _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
}
}
_mesa_free_query_data(ctx);
#endif
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
-#endif
_mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
/* free dispatch tables */
GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
#if FEATURE_ARB_vertex_buffer_object
- struct gl_buffer_object *NullBufferObj;
struct gl_buffer_object *ArrayBufferObj;
struct gl_buffer_object *ElementArrayBufferObj;
#endif
GLuint TextureStateStamp; /**< state notification for shared tex */
/*@}*/
+ /** Default buffer object for vertex arrays that aren't in VBOs */
+ struct gl_buffer_object *NullBufferObj;
/**
* \name Vertex/fragment programs
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
ctx->Unpack.BufferObj);
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
ctx->Unpack.BufferObj);
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
ctx->Unpack.BufferObj);
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
ctx->Pack.BufferObj);
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
ctx->Pack.BufferObj);
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
ctx->Pack.BufferObj);
ctx->Pack.ClientStorage = GL_FALSE;
ctx->Pack.Invert = GL_FALSE;
#if FEATURE_EXT_pixel_buffer_object
- ctx->Pack.BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
ctx->Unpack.Alignment = 4;
ctx->Unpack.RowLength = 0;
ctx->Unpack.ClientStorage = GL_FALSE;
ctx->Unpack.Invert = GL_FALSE;
#if FEATURE_EXT_pixel_buffer_object
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
/*
ctx->DefaultPacking.ClientStorage = GL_FALSE;
ctx->DefaultPacking.Invert = GL_FALSE;
#if FEATURE_EXT_pixel_buffer_object
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
}
#include "mtypes.h"
#include "hash.h"
#include "arrayobj.h"
+#include "bufferobj.h"
#include "shared.h"
#include "shader/program.h"
#include "shader/shader_api.h"
shared->BufferObjects = _mesa_NewHashTable();
#endif
+ /* Allocate the default buffer object and set refcount so high that
+ * it never gets deleted.
+ * XXX with recent/improved refcounting this may not longer be needed.
+ */
+ shared->NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
+ shared->NullBufferObj->RefCount = 1000;
+
shared->ArrayObjects = _mesa_NewHashTable();
/* Create default texture objects */
_mesa_DeleteHashTable(shared->RenderBuffers);
#endif
+#if FEATURE_ARB_vertex_buffer_object
+ _mesa_delete_buffer_object(ctx, shared->NullBufferObj);
+#endif
+
/*
* Free texture objects (after FBOs since some textures might have
* been bound to FBOs).
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
_mesa_ColorTable(target, internalformat, width, GL_RGBA, CHAN_TYPE, data);
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
_mesa_ColorSubTable(target, start, width, GL_RGBA, CHAN_TYPE, data);
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
/* store as convolution filter */
_mesa_ConvolutionFilter1D(target, internalFormat, width,
ctx->Unpack.SkipImages = 0;
ctx->Unpack.SwapBytes = GL_FALSE;
ctx->Unpack.LsbFirst = GL_FALSE;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
ctx->NewState |= _NEW_PACKUNPACK;
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
_mesa_ConvolutionFilter2D(target, internalFormat, width, height,
GL_RGBA, CHAN_TYPE, rgba);
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/api_arrayelt.h"
+#include "main/bufferobj.h"
#include "math/m_eval.h"
#include "vbo.h"
#include "vbo_context.h"
cl->Type = GL_FLOAT;
cl->Format = GL_RGBA;
cl->Ptr = (const void *)ctx->Current.Attrib[i];
- cl->BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &cl->BufferObj,
+ ctx->Shared->NullBufferObj);
}
}
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
- cl->BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &cl->BufferObj,
+ ctx->Shared->NullBufferObj);
}
}
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
- cl->BufferObj = ctx->Array.NullBufferObj;
+ cl->BufferObj = ctx->Shared->NullBufferObj;
}
}
GLsizei size = VBO_VERT_BUFFER_SIZE;
/* Make sure this func is only used once */
- assert(exec->vtx.bufferobj == ctx->Array.NullBufferObj);
+ assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
if (exec->vtx.buffer_map) {
_mesa_align_free(exec->vtx.buffer_map);
exec->vtx.buffer_map = NULL;
*/
_mesa_reference_buffer_object(ctx,
&exec->vtx.bufferobj,
- ctx->Array.NullBufferObj);
+ ctx->Shared->NullBufferObj);
ASSERT(!exec->vtx.buffer_map);
exec->vtx.buffer_map = (GLfloat *)ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE, 64);
GL_ELEMENT_ARRAY_BUFFER,
ib->obj);
- tmp_ib.obj = ctx->Array.NullBufferObj;
+ tmp_ib.obj = ctx->Shared->NullBufferObj;
tmp_ib.ptr = tmp_indices;
tmp_ib.count = ib->count;
tmp_ib.type = ib->type;
dst->Ptr = copy->dstbuf + offset;
dst->Enabled = GL_TRUE;
dst->Normalized = src->Normalized;
- dst->BufferObj = ctx->Array.NullBufferObj;
+ dst->BufferObj = ctx->Shared->NullBufferObj;
dst->_MaxElement = copy->dstbuf_size; /* may be less! */
offset += copy->varying[i].size;
*/
copy->dstib.count = 0; /* duplicates dstelt_nr */
copy->dstib.type = GL_UNSIGNED_INT;
- copy->dstib.obj = ctx->Array.NullBufferObj;
+ copy->dstib.obj = ctx->Shared->NullBufferObj;
copy->dstib.ptr = copy->dstelt;
}
ib.count = count;
ib.type = GL_UNSIGNED_INT;
- ib.obj = split->ctx->Array.NullBufferObj;
+ ib.obj = split->ctx->Shared->NullBufferObj;
ib.ptr = elts;
tmpprim = *prim;