{
bool use_predicate = ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT;
+ UNUSED const struct gen_device_info *devinfo = &batch->screen->devinfo;
+
+ /* The Skylake PRM's Workarounds section (#878) says:
+ *
+ * "Push constant buffer corruption possible. WA: Insert 2 zero-length
+ * PushConst_PS before every intended PushConst_PS update, issue a
+ * NULLPRIM after each of the zero len PC update to make sure CS commits
+ * them."
+ *
+ * This workaround is attempting to solve a pixel shader push constant
+ * synchronization issue.
+ *
+ * An unpublished WA suggests re-emitting 3DSTATE_PUSH_CONSTANT_ALLOC_PS
+ * for every 500 or so 3DSTATE_CONSTANT_PS packets. Since our counting
+ * methods may not be reliable due to context-switching and pre-emption,
+ * we instead choose to approximate this behavior by re-emitting the
+ * packet on the first regular draw of the batch.
+ */
+ if (GEN_GEN == 9 && !batch->contains_draw &&
+ (devinfo->is_skylake || gen_device_info_is_9lp(devinfo))) {
+ iris_alloc_push_constants(batch);
+ }
+
/* Always pin the binder. If we're emitting new binding table pointers,
* we need it. If not, we're probably inheriting old tables via the
* context, and need it anyway. Since true zero-bindings cases are