ClockedObject& operator=(ClockedObject&);
/**
- * Align cycle and tick to the next clock edge if not already done.
+ * Align cycle and tick to the next clock edge if not already done. When
+ * complete, tick must be at least curTick().
*/
void update() const
{
}
/**
- * Determine the tick when a cycle begins, by default the current
- * one, but the argument also enables the caller to determine a
- * future cycle.
+ * Determine the tick when a cycle begins, by default the current one, but
+ * the argument also enables the caller to determine a future cycle. When
+ * curTick() is on a clock edge, the number of cycles in the parameter is
+ * added to curTick() to be returned. When curTick() is not aligned to a
+ * clock edge, the number of cycles in the parameter is added to the next
+ * clock edge.
*
* @param cycles The number of cycles into the future
*
- * @return The tick when the clock edge occurs
+ * @return The start tick when the requested clock edge occurs. Precisely,
+ * this tick can be
+ * curTick() + [0, clockPeriod()) + clockPeriod() * cycles
*/
inline Tick clockEdge(Cycles cycles = Cycles(0)) const
{
* Determine the current cycle, corresponding to a tick aligned to
* a clock edge.
*
- * @return The current cycle count
+ * @return When curTick() is on a clock edge, return the Cycle corresponding
+ * to that clock edge. When curTick() is not on a clock edge, return the
+ * Cycle corresponding to the next clock edge.
*/
inline Cycles curCycle() const
{
}
/**
- * Based on the clock of the object, determine the tick when the next
- * cycle begins, in other words, return the next clock edge.
- * (This can never be the current tick.)
+ * Based on the clock of the object, determine the start tick of the first
+ * cycle that is at least one cycle in the future. When curTick() is at the
+ * current cycle edge, this returns the next clock edge. When calling this
+ * during the middle of a cycle, this returns 2 clock edges in the future.
*
- * @return The tick when the next cycle starts
+ * @return The start tick of the first cycle that is at least one cycle in
+ * the future. Precisely, the returned tick can be in the range
+ * curTick() + [clockPeriod(), 2 * clockPeriod())
*/
Tick nextCycle() const
{ return clockEdge(Cycles(1)); }