{
struct glx_context *gc = (struct glx_context *) gc_user;
struct glx_context *oldGC = __glXGetCurrentContext();
- int ret = Success;
/* XXX: If this is left out, then libGL ends up not having this
* symbol, and drivers using it fail to load. Compare the
}
if (gc) {
+ /* Attempt to bind the context. We do this before mucking with
+ * gc and __glXSetCurrentContext to properly handle our state in
+ * case of an error.
+ *
+ * If an error occurs, set the Null context since we've already
+ * blown away our old context. The caller is responsible for
+ * figuring out how to handle setting a valid context.
+ */
+ if (gc->vtable->bind(gc, oldGC, draw, read) != Success) {
+ __glXSetCurrentContextNull();
+ __glXUnlock();
+ __glXGenerateError(dpy, None, GLXBadContext, X_GLXMakeContextCurrent);
+ return GL_FALSE;
+ }
+
if (gc->thread_refcount == 0)
gc->currentDpy = dpy;
- __glXSetCurrentContext(gc);
- ret = gc->vtable->bind(gc, oldGC, draw, read);
- if (gc->thread_refcount == 0) {
gc->currentDrawable = draw;
gc->currentReadable = read;
}
gc->thread_refcount++;
+ __glXSetCurrentContext(gc);
} else {
__glXSetCurrentContextNull();
}
__glXUnlock();
- if (ret) {
- __glXGenerateError(dpy, None, ret, X_GLXMakeContextCurrent);
- return GL_FALSE;
- }
-
return GL_TRUE;
}