Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
uint32_t texture_offset; /**< Texture offset bitfield */
uint32_t offset; /* spill/unspill offset */
- bool saturate;
uint8_t conditional_mod; /**< BRW_CONDITIONAL_* */
/* Chooses which flag subregister (f0.0 or f0.1) is used for conditional
int8_t base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
uint8_t sampler;
uint8_t target; /**< MRT target. */
- bool eot;
- bool header_present;
- bool shadow_compare;
- bool force_uncompressed;
- bool force_sechalf;
- bool force_writemask_all;
+ bool saturate:1;
+ bool eot:1;
+ bool header_present:1;
+ bool shadow_compare:1;
+ bool force_uncompressed:1;
+ bool force_sechalf:1;
+ bool force_writemask_all:1;
};
/**