It was problematic to have it, because some shader stages might
not even know about the esgs_itemsize, for example TCS and
the merged VS+TCS stages.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
unsigned calculate_lds_alignment(isel_context *ctx, unsigned const_offset)
{
- unsigned itemsize = ctx->program->info->vs.es_info.esgs_itemsize;
unsigned align = 16;
- align = std::min(align, 1u << (ffs(itemsize) - 1));
if (const_offset)
align = std::min(align, 1u << (ffs(const_offset) - 1));