#include "core/device.hpp"
#include "core/error.hpp"
+#include "core/module.hpp"
#include "pipe/p_state.h"
#include "util/algorithm.hpp"
#include "util/functional.hpp"
#include <compiler/glsl_types.h>
+#include <compiler/nir/nir_builder.h>
#include <compiler/nir/nir_serialize.h>
#include <compiler/spirv/nir_spirv.h>
#include <util/u_math.h>
*r_log += message;
}
+struct clover_lower_nir_state {
+ std::vector<module::argument> &args;
+ uint32_t global_dims;
+ nir_variable *offset_vars[3];
+};
+
+static bool
+clover_lower_nir_filter(const nir_instr *instr, const void *)
+{
+ return instr->type == nir_instr_type_intrinsic;
+}
+
+static nir_ssa_def *
+clover_lower_nir_instr(nir_builder *b, nir_instr *instr, void *_state)
+{
+ clover_lower_nir_state *state = reinterpret_cast<clover_lower_nir_state*>(_state);
+ nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
+
+ switch (intrinsic->intrinsic) {
+ case nir_intrinsic_load_base_global_invocation_id: {
+ nir_ssa_def *loads[3];
+
+ /* create variables if we didn't do so alrady */
+ if (!state->offset_vars[0]) {
+ /* TODO: fix for 64 bit */
+ /* Even though we only place one scalar argument, clover will bind up to
+ * three 32 bit values
+ */
+ state->args.emplace_back(module::argument::scalar, 4, 4, 4,
+ module::argument::zero_ext,
+ module::argument::grid_offset);
+
+ const glsl_type *type = glsl_uint_type();
+ for (uint32_t i = 0; i < 3; i++) {
+ state->offset_vars[i] =
+ nir_variable_create(b->shader, nir_var_shader_in, type,
+ "global_invocation_id_offsets");
+ state->offset_vars[i]->data.location = b->shader->num_inputs++;
+ }
+ }
+
+ for (int i = 0; i < 3; i++) {
+ nir_variable *var = state->offset_vars[i];
+ loads[i] = var ? nir_load_var(b, var) : nir_imm_int(b, 0);
+ }
+
+ return nir_u2u(b, nir_vec(b, loads, state->global_dims),
+ nir_dest_bit_size(intrinsic->dest));
+ }
+ default:
+ return NULL;
+ }
+}
+
+static bool
+clover_lower_nir(nir_shader *nir, std::vector<module::argument> &args, uint32_t dims)
+{
+ clover_lower_nir_state state = { args, dims };
+ return nir_shader_lower_instructions(nir,
+ clover_lower_nir_filter, clover_lower_nir_instr, &state);
+}
+
module clover::nir::spirv_to_nir(const module &mod, const device &dev,
std::string &r_log)
{
nir->info.cs.local_size_variable = true;
nir_validate_shader(nir, "clover");
- // Calculate input offsets.
- unsigned offset = 0;
- nir_foreach_shader_in_variable_safe(var, nir) {
- offset = align(offset, glsl_get_cl_alignment(var->type));
- var->data.driver_location = offset;
- offset += glsl_get_cl_size(var->type);
- }
-
// Inline all functions first.
// according to the comment on nir_inline_functions
NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_vars_to_ssa);
NIR_PASS_V(nir, nir_opt_dce);
+ NIR_PASS_V(nir, nir_lower_system_values);
+ nir_lower_compute_system_values_options sysval_options = { 0 };
+ sysval_options.has_base_global_invocation_id = true;
+ NIR_PASS_V(nir, nir_lower_compute_system_values, &sysval_options);
+
+ auto args = sym.args;
+ NIR_PASS_V(nir, clover_lower_nir, args, dev.max_block_size().size());
+
+ // Calculate input offsets.
+ unsigned offset = 0;
+ nir_foreach_shader_in_variable(var, nir) {
+ offset = align(offset, glsl_get_cl_alignment(var->type));
+ var->data.driver_location = offset;
+ offset += glsl_get_cl_size(var->type);
+ }
+
NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_mem_shared,
glsl_get_cl_type_size_align);
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_global,
spirv_options.global_addr_format);
- NIR_PASS_V(nir, nir_lower_system_values);
- NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
-
if (compiler_options->lower_int64_options)
NIR_PASS_V(nir, nir_lower_int64);
reinterpret_cast<const char *>(&header) + sizeof(header));
text.data.insert(text.data.end(), blob.data, blob.data + blob.size);
- m.syms.emplace_back(sym.name, section_id, 0, sym.args);
+ m.syms.emplace_back(sym.name, section_id, 0, args);
m.secs.push_back(text);
section_id++;
}