<command name="glGetActiveAtomicCounterBufferiv"/>
</require>
</extension>
- <extension name="GL_ARB_shader_ballot" supported="gl"/>
+ <extension name="GL_ARB_shader_ballot" supported="gl|glcore"/>
<extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
<extension name="GL_ARB_shader_clock" supported="gl"/>
<extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
EXT(ARB_separate_shader_objects , dummy_true , GLL, GLC, x , x , 2010)
EXT(ARB_shader_atomic_counter_ops , ARB_shader_atomic_counter_ops , GLL, GLC, x , x , 2015)
EXT(ARB_shader_atomic_counters , ARB_shader_atomic_counters , GLL, GLC, x , x , 2011)
+EXT(ARB_shader_ballot , ARB_shader_ballot , GLL, GLC, x , x , 2015)
EXT(ARB_shader_bit_encoding , ARB_shader_bit_encoding , GLL, GLC, x , x , 2010)
EXT(ARB_shader_clock , ARB_shader_clock , GLL, GLC, x , x , 2015)
EXT(ARB_shader_draw_parameters , ARB_shader_draw_parameters , GLL, GLC, x , x , 2013)
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_atomic_counter_ops;
GLboolean ARB_shader_atomic_counters;
+ GLboolean ARB_shader_ballot;
GLboolean ARB_shader_bit_encoding;
GLboolean ARB_shader_clock;
GLboolean ARB_shader_draw_parameters;