unsigned max_num_vertices;
unsigned num_vertices;
unsigned buffer_size;
- } text, bg, whitelines;
+ } text, bg, whitelines, color_prims;
bool has_srgb;
};
int xoffset, int yoffset, float yscale)
{
struct cso_context *cso = hud->cso;
- struct pipe_vertex_buffer vbuffer = {0};
+ unsigned size = num_vertices * hud->color_prims.vbuf.stride;
+
+ assert(size <= hud->color_prims.buffer_size);
+ memcpy(hud->color_prims.vertices, buffer, size);
hud->constants.color[0] = r;
hud->constants.color[1] = g;
hud->constants.scale[1] = yscale;
cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
- vbuffer.user_buffer = buffer;
- vbuffer.stride = 2 * sizeof(float);
-
cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso),
- 1, &vbuffer);
+ 1, &hud->color_prims.vbuf);
cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
cso_draw_arrays(cso, prim, 0, num_vertices);
+
+ hud->color_prims.vertices += size / sizeof(float);
+ hud->color_prims.vbuf.buffer_offset += size;
+ hud->color_prims.buffer_size -= size;
}
static void
hud_prepare_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
hud_prepare_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
hud_prepare_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->color_prims, 32 * 1024, 2 * sizeof(float));
/* Allocate everything once and divide the storage into 3 portions
* manually, because u_upload_alloc can unmap memory from previous calls.
u_upload_alloc(hud->pipe->stream_uploader, 0,
hud->bg.buffer_size +
hud->whitelines.buffer_size +
- hud->text.buffer_size,
+ hud->text.buffer_size +
+ hud->color_prims.buffer_size,
16, &hud->bg.vbuf.buffer_offset, &hud->bg.vbuf.buffer,
(void**)&hud->bg.vertices);
pipe_resource_reference(&hud->whitelines.vbuf.buffer, hud->bg.vbuf.buffer);
pipe_resource_reference(&hud->text.vbuf.buffer, hud->bg.vbuf.buffer);
+ pipe_resource_reference(&hud->color_prims.vbuf.buffer, hud->bg.vbuf.buffer);
hud->whitelines.vbuf.buffer_offset = hud->bg.vbuf.buffer_offset +
hud->bg.buffer_size;
hud->text.vertices = hud->whitelines.vertices +
hud->whitelines.buffer_size / sizeof(float);
+ hud->color_prims.vbuf.buffer_offset = hud->text.vbuf.buffer_offset +
+ hud->text.buffer_size;
+ hud->color_prims.vertices = hud->text.vertices +
+ hud->text.buffer_size / sizeof(float);
+
/* prepare all graphs */
hud_batch_query_update(hud->batch_query);