static bool
panfrost_blend_constant(float *out, float *in, unsigned mask)
{
- /* If there is no components used, it automatically works. Do set a
- * dummy constant just to avoid reading uninitialized memory. */
+ /* If there is no components used, it automatically works */
- if (!mask) {
- *out = 0.0;
+ if (!mask)
return true;
- }
/* Find some starter mask */
unsigned first = ffs(mask) - 1;
while (mask) {
unsigned i = u_bit_scan(&mask);
- if (in[i] != cons) {
- *out = 0.0;
+ if (in[i] != cons)
return false;
- }
}
/* Otherwise, we're good to go */
struct panfrost_blend_state *blend = ctx->blend;
struct panfrost_blend_rt *rt = &blend->rt[rti];
- struct panfrost_blend_final final;
-
- /* First, we'll try a fixed function path */
+ /* First, we'll try fixed function, matching equationn and constant */
if (rt->has_fixed_function && panfrost_can_fixed_blend(fmt)) {
+ float constant = 0.0;
+
if (panfrost_blend_constant(
- &final.equation.constant,
+ &constant,
ctx->blend_color.color,
rt->constant_mask)) {
- /* There's an equation and suitable constant, so we're good to go */
- final.is_shader = false;
- final.equation.equation = &rt->equation;
-
- final.no_blending =
+ bool no_blending =
(rt->equation.rgb_mode == 0x122) &&
(rt->equation.alpha_mode == 0x122) &&
(rt->equation.color_mask == 0xf);
- final.no_colour = (rt->equation.color_mask == 0x0);
+ struct panfrost_blend_final final = {
+ .equation = {
+ .equation = &rt->equation,
+ .constant = constant
+ },
+ .no_blending = no_blending,
+ .no_colour = (rt->equation.color_mask == 0x0)
+ };
return final;
}
/* Otherwise, we need to grab a shader */
struct panfrost_blend_shader *shader = panfrost_get_blend_shader(ctx, blend, fmt, rti);
- final.is_shader = true;
- final.no_blending = false;
- final.no_colour = false;
- final.shader.work_count = shader->work_count;
- final.shader.first_tag = shader->first_tag;
- /* Upload the shader */
struct panfrost_bo *bo = panfrost_batch_create_bo(batch, shader->size,
PAN_BO_EXECUTE,
PAN_BO_ACCESS_PRIVATE |
PAN_BO_ACCESS_FRAGMENT);
memcpy(bo->cpu, shader->buffer, shader->size);
- final.shader.gpu = bo->gpu;
if (shader->patch_index) {
/* We have to specialize the blend shader to use constants, so
memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
}
+ struct panfrost_blend_final final = {
+ .is_shader = true,
+ .shader = {
+ .work_count = shader->work_count,
+ .first_tag = shader->first_tag,
+ .gpu = bo->gpu,
+ }
+ };
+
return final;
}