Screwed up since
0753b135f6e83b171d8a1b08aea967374f3542bc.
(Only an issue with different min/mag filters, and then only in some cases,
which is probably why it went unnoticed for quite a while.
The effect should have simply been nearest mip filter instead of linear, iff
min was nearest, mag was linear, and all pixels hit the mignifying path.)
Fixes a bunch of dEQP failures.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
* All pixels require just nearest filtering, which is way
* cheaper than linear, hence do a separate path for that.
*/
- lp_build_sample_mipmap(bld, PIPE_TEX_FILTER_NEAREST, FALSE,
- mip_filter_for_nearest,
+ lp_build_sample_mipmap(bld, PIPE_TEX_FILTER_NEAREST,
+ mip_filter_for_nearest, FALSE,
coords, offsets,
ilevel0, ilevel1, lod_fpart,
texels);