#include "target-helpers/inline_debug_helper.h"
#include "egldriver.h"
+static struct st_api *stapis[ST_API_COUNT];
+
static uint
get_api_mask(void)
{
static struct st_api *
get_st_api(enum st_api_type api)
{
- struct st_api *stapi = NULL;
+ struct st_api *stapi;
+
+ stapi = stapis[api];
+ if (stapi)
+ return stapi;
switch (api) {
#if FEATURE_GL
break;
}
+ stapis[api] = stapi;
+
return stapi;
}
static struct st_api *
guess_gl_api(void)
{
- return NULL;
+ struct st_api *stapi = NULL;
+
+#if FEATURE_GL
+ stapi = get_st_api(ST_API_OPENGL);
+ if (stapi)
+ return stapi;
+#endif
+#if FEATURE_ES1
+ stapi = get_st_api(ST_API_OPENGL_ES1);
+ if (stapi)
+ return stapi;
+#endif
+#if FEATURE_ES2
+ stapi = get_st_api(ST_API_OPENGL_ES2);
+ if (stapi)
+ return stapi;
+#endif
+
+ return stapi;
}
static struct pipe_screen *
static void
egl_g3d_unload(_EGLDriver *drv)
{
+ int i;
+
egl_g3d_destroy_driver(drv);
+
+ for (i = 0; i < ST_API_COUNT; i++) {
+ if (stapis[i]) {
+ stapis[i]->destroy(stapis[i]);
+ stapis[i] = NULL;
+ }
+ }
}
static struct egl_g3d_loader loader;