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svga: add missing PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER* cases
author
Brian Paul
<brianp@vmware.com>
Thu, 16 Nov 2017 23:35:49 +0000
(16:35 -0700)
committer
Brian Paul
<brianp@vmware.com>
Fri, 17 Nov 2017 03:35:17 +0000
(20:35 -0700)
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Acked-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/svga/svga_screen.c
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diff --git
a/src/gallium/drivers/svga/svga_screen.c
b/src/gallium/drivers/svga/svga_screen.c
index 8621640c8497f4eb66eebd63eb5f4882f7192e61..ab604b989b48df986f1b72a70e0f6e6cfafd5aa0 100644
(file)
--- a/
src/gallium/drivers/svga/svga_screen.c
+++ b/
src/gallium/drivers/svga/svga_screen.c
@@
-708,6
+708,8
@@
vgpu10_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;