emit_fs_consts(struct svga_context *svga, unsigned dirty)
{
const struct svga_shader_result *result = svga->state.hw_draw.fs;
- const struct svga_fs_compile_key *key = &result->key.fkey;
enum pipe_error ret = PIPE_OK;
ret = emit_consts( svga, PIPE_SHADER_FRAGMENT );
* doesn't have a 'result' struct. It should be fixed to avoid
* this special case, but work around it with a NULL check:
*/
- if (result != NULL && key->num_unnormalized_coords) {
- unsigned offset = result->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
- int i;
-
- for (i = 0; i < key->num_textures; i++) {
- if (key->tex[i].unnormalized) {
- struct pipe_resource *tex = svga->curr.sampler_views[i]->texture;
- float data[4];
-
- data[0] = 1.0 / (float)tex->width0;
- data[1] = 1.0 / (float)tex->height0;
- data[2] = 1.0;
- data[3] = 1.0;
-
- ret = emit_const( svga,
- PIPE_SHADER_FRAGMENT,
- key->tex[i].width_height_idx + offset,
- data );
- if (ret != PIPE_OK)
- return ret;
+ if (result) {
+ const struct svga_fs_compile_key *key = &result->key.fkey;
+ if (key->num_unnormalized_coords) {
+ const unsigned offset =
+ result->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
+ unsigned i;
+
+ for (i = 0; i < key->num_textures; i++) {
+ if (key->tex[i].unnormalized) {
+ struct pipe_resource *tex = svga->curr.sampler_views[i]->texture;
+ float data[4];
+
+ data[0] = 1.0f / (float) tex->width0;
+ data[1] = 1.0f / (float) tex->height0;
+ data[2] = 1.0f;
+ data[3] = 1.0f;
+
+ ret = emit_const(svga,
+ PIPE_SHADER_FRAGMENT,
+ key->tex[i].width_height_idx + offset,
+ data);
+ if (ret != PIPE_OK) {
+ return ret;
+ }
+ }
}
}
-
- offset += key->num_unnormalized_coords;
}
return PIPE_OK;