radeon_emit(cs, va >> 32);
}
+static void si_emit_global_shader_pointers(struct si_context *sctx,
+ struct si_descriptors *descs)
+{
+ si_emit_shader_pointer(sctx, descs,
+ R_00B030_SPI_SHADER_USER_DATA_PS_0);
+ si_emit_shader_pointer(sctx, descs,
+ R_00B130_SPI_SHADER_USER_DATA_VS_0);
+
+ if (sctx->b.chip_class >= GFX9) {
+ /* GFX9 merged LS-HS and ES-GS.
+ * Set RW_BUFFERS in the special registers, so that
+ * it's preloaded into s[0:1] instead of s[8:9].
+ */
+ si_emit_shader_pointer(sctx, descs,
+ R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS);
+ si_emit_shader_pointer(sctx, descs,
+ R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS);
+ } else {
+ si_emit_shader_pointer(sctx, descs,
+ R_00B230_SPI_SHADER_USER_DATA_GS_0);
+ si_emit_shader_pointer(sctx, descs,
+ R_00B330_SPI_SHADER_USER_DATA_ES_0);
+ si_emit_shader_pointer(sctx, descs,
+ R_00B430_SPI_SHADER_USER_DATA_HS_0);
+ si_emit_shader_pointer(sctx, descs,
+ R_00B530_SPI_SHADER_USER_DATA_LS_0);
+ }
+}
+
void si_emit_graphics_shader_pointers(struct si_context *sctx,
struct r600_atom *atom)
{
descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
- if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
- si_emit_shader_pointer(sctx, descs,
- R_00B030_SPI_SHADER_USER_DATA_PS_0);
- si_emit_shader_pointer(sctx, descs,
- R_00B130_SPI_SHADER_USER_DATA_VS_0);
-
- if (sctx->b.chip_class >= GFX9) {
- /* GFX9 merged LS-HS and ES-GS.
- * Set RW_BUFFERS in the special registers, so that
- * it's preloaded into s[0:1] instead of s[8:9].
- */
- si_emit_shader_pointer(sctx, descs,
- R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS);
- si_emit_shader_pointer(sctx, descs,
- R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS);
- } else {
- si_emit_shader_pointer(sctx, descs,
- R_00B230_SPI_SHADER_USER_DATA_GS_0);
- si_emit_shader_pointer(sctx, descs,
- R_00B330_SPI_SHADER_USER_DATA_ES_0);
- si_emit_shader_pointer(sctx, descs,
- R_00B430_SPI_SHADER_USER_DATA_HS_0);
- si_emit_shader_pointer(sctx, descs,
- R_00B530_SPI_SHADER_USER_DATA_LS_0);
- }
- }
+ if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS))
+ si_emit_global_shader_pointers(sctx, descs);
mask = sctx->shader_pointers_dirty &
u_bit_consecutive(SI_DESCS_FIRST_SHADER,