</ul>
<p>
-After building Mesa, the compiler can be found at src/glsl/glsl_compiler
+After building Mesa, the compiler can be found at src/compiler/glsl/glsl_compiler
</p>
<p>
emit GL_ARB_vertex_program-style instructions:
</p>
<pre>
- src/glsl/glsl_compiler --dump-ast myshader.vert
+ src/compiler/glsl/glsl_compiler --version XXX --dump-ast myshader.vert
</pre>
Options include
<li><b>--dump-ast</b> - dump GPU code
<li><b>--dump-hir</b> - dump high-level IR code
<li><b>--dump-lir</b> - dump low-level IR code
-<li><b>--link</b> - ???
+<li><b>--dump-builder</b> - dump GLSL IR code
+<li><b>--link</b> - link shaders
+<li><b>--just-log</b> - display only shader / linker info if exist,
+without any header or separator
+<li><b>--version</b> - [Mandatory] define the GLSL version to use
</ul>
<p>
The source code for Mesa's shading language compiler is in the
-<code>src/glsl/</code> directory.
+<code>src/compiler/glsl/</code> directory.
</p>
<p>