#include <stdio.h>
#include <errno.h>
+#include "ac_binary.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
{
unsigned i;
const unsigned char *config =
- radeon_shader_binary_config_start(binary, symbol_offset);
+ ac_shader_binary_config_start(binary, symbol_offset);
for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
unsigned reg =
#include "gallivm/lp_bld_arit.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_misc.h"
-#include "radeon/radeon_elf_util.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "tgsi/tgsi_build.h"
#include "tgsi/tgsi_util.h"
#include "tgsi/tgsi_dump.h"
+#include "ac_binary.h"
#include "ac_llvm_util.h"
#include "si_shader_internal.h"
#include "si_pipe.h"
{
unsigned i;
const unsigned char *config =
- radeon_shader_binary_config_start(binary, symbol_offset);
+ ac_shader_binary_config_start(binary, symbol_offset);
bool really_needs_scratch = false;
/* LLVM adds SGPR spills to the scratch size.