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svga: Check if vertex elements has been bound before using it.
author
Michal Krol
<michal@vmware.com>
Wed, 10 Mar 2010 11:04:00 +0000
(12:04 +0100)
committer
Michal Krol
<michal@vmware.com>
Wed, 10 Mar 2010 13:16:40 +0000
(14:16 +0100)
src/gallium/drivers/svga/svga_state_need_swtnl.c
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diff --git
a/src/gallium/drivers/svga/svga_state_need_swtnl.c
b/src/gallium/drivers/svga/svga_state_need_swtnl.c
index 10d473584d1241e2e6c20cf4c8e64b905e6afcf6..dfaab53aef44291b8424d31457785ed452314e84 100644
(file)
--- a/
src/gallium/drivers/svga/svga_state_need_swtnl.c
+++ b/
src/gallium/drivers/svga/svga_state_need_swtnl.c
@@
-76,6
+76,11
@@
static int update_need_swvfetch( struct svga_context *svga,
unsigned i;
boolean need_swvfetch = FALSE;
+ if (!svga->curr.velems) {
+ /* No vertex elements bound. */
+ return 0;
+ }
+
for (i = 0; i < svga->curr.velems->count; i++) {
svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format);
if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) {