+++ /dev/null
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-static void copy_pv_rgba4_spec5( struct gl_context *ctx, GLuint edst, GLuint esrc )
-{
- i810ContextPtr imesa = I810_CONTEXT( ctx );
- GLubyte *i810verts = (GLubyte *)imesa->verts;
- GLuint shift = imesa->vertex_stride_shift;
- i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
- i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
- dst->ui[4] = src->ui[4];
- dst->ui[5] = src->ui[5];
-}
-
-static void copy_pv_rgba4( struct gl_context *ctx, GLuint edst, GLuint esrc )
-{
- i810ContextPtr imesa = I810_CONTEXT( ctx );
- GLubyte *i810verts = (GLubyte *)imesa->verts;
- GLuint shift = imesa->vertex_stride_shift;
- i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
- i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
- dst->ui[4] = src->ui[4];
-}
-
-static void copy_pv_rgba3( struct gl_context *ctx, GLuint edst, GLuint esrc )
-{
- i810ContextPtr imesa = I810_CONTEXT( ctx );
- GLubyte *i810verts = (GLubyte *)imesa->verts;
- GLuint shift = imesa->vertex_stride_shift;
- i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
- i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
- dst->ui[3] = src->ui[3];
-}