gen6_blorp_emit_wm_constants(struct brw_context *brw,
const struct brw_blorp_params *params);
-void
-gen6_blorp_emit_vs_disable(struct brw_context *brw,
- const struct brw_blorp_params *params);
-
uint32_t
gen6_blorp_emit_binding_table(struct brw_context *brw,
uint32_t wm_surf_offset_renderbuffer,
gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
const struct brw_blorp_params *params);
-void
-gen6_blorp_emit_gs_disable(struct brw_context *brw,
- const struct brw_blorp_params *params);
-
void
gen6_blorp_emit_clip_disable(struct brw_context *brw);
*
* Disable vertex shader.
*/
-void
+static void
gen6_blorp_emit_vs_disable(struct brw_context *brw,
const struct brw_blorp_params *params)
{
*
* Disable the geometry shader.
*/
-void
+static void
gen6_blorp_emit_gs_disable(struct brw_context *brw,
const struct brw_blorp_params *params)
{