glsl: Sort the list of extensions
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 26 Mar 2014 18:43:32 +0000 (11:43 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 2 May 2014 14:20:10 +0000 (07:20 -0700)
ARB, OES, then everything else.  If there's ever a KHR shading language
extension, it should go between ARB and OES.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Eric Anholt <eric@anholt.net>
src/glsl/glsl_parser_extras.cpp
src/glsl/glsl_parser_extras.h

index 7dc9c71fd50ed482a1b3787577464c69098605e2..d7352a7d66d8c5320f65e4f31237fbb53373bc0e 100644 (file)
@@ -506,40 +506,52 @@ struct _mesa_glsl_extension {
 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    /*                                  API availability */
    /* name                             GL     ES         supported flag */
+
+   /* ARB extensions go here, sorted alphabetically.
+    */
    EXT(ARB_arrays_of_arrays,           true,  false,     ARB_arrays_of_arrays),
+   EXT(ARB_compute_shader,             true,  false,     ARB_compute_shader),
    EXT(ARB_conservative_depth,         true,  false,     ARB_conservative_depth),
    EXT(ARB_draw_buffers,               true,  false,     dummy_true),
    EXT(ARB_draw_instanced,             true,  false,     ARB_draw_instanced),
    EXT(ARB_explicit_attrib_location,   true,  false,     ARB_explicit_attrib_location),
    EXT(ARB_fragment_coord_conventions, true,  false,     ARB_fragment_coord_conventions),
-   EXT(ARB_texture_rectangle,          true,  false,     dummy_true),
-   EXT(EXT_texture_array,              true,  false,     EXT_texture_array),
+   EXT(ARB_gpu_shader5,                true,  false,     ARB_gpu_shader5),
+   EXT(ARB_sample_shading,             true,  false,     ARB_sample_shading),
    EXT(ARB_separate_shader_objects,    true,  false,     dummy_true),
-   EXT(ARB_shader_texture_lod,         true,  false,     ARB_shader_texture_lod),
-   EXT(ARB_shader_stencil_export,      true,  false,     ARB_shader_stencil_export),
-   EXT(AMD_conservative_depth,         true,  false,     ARB_conservative_depth),
-   EXT(AMD_shader_stencil_export,      true,  false,     ARB_shader_stencil_export),
-   EXT(OES_texture_3D,                 false, true,      EXT_texture3D),
-   EXT(OES_EGL_image_external,         false, true,      OES_EGL_image_external),
+   EXT(ARB_shader_atomic_counters,     true,  false,     ARB_shader_atomic_counters),
    EXT(ARB_shader_bit_encoding,        true,  false,     ARB_shader_bit_encoding),
-   EXT(ARB_uniform_buffer_object,      true,  false,     ARB_uniform_buffer_object),
-   EXT(OES_standard_derivatives,       false,  true,     OES_standard_derivatives),
-   EXT(ARB_texture_cube_map_array,     true,  false,     ARB_texture_cube_map_array),
-   EXT(ARB_shading_language_packing,   true,  false,     ARB_shading_language_packing),
+   EXT(ARB_shader_image_load_store,    true,  false,     ARB_shader_image_load_store),
+   EXT(ARB_shader_stencil_export,      true,  false,     ARB_shader_stencil_export),
+   EXT(ARB_shader_texture_lod,         true,  false,     ARB_shader_texture_lod),
    EXT(ARB_shading_language_420pack,   true,  false,     ARB_shading_language_420pack),
+   EXT(ARB_shading_language_packing,   true,  false,     ARB_shading_language_packing),
+   EXT(ARB_texture_cube_map_array,     true,  false,     ARB_texture_cube_map_array),
+   EXT(ARB_texture_gather,             true,  false,     ARB_texture_gather),
    EXT(ARB_texture_multisample,        true,  false,     ARB_texture_multisample),
    EXT(ARB_texture_query_levels,       true,  false,     ARB_texture_query_levels),
    EXT(ARB_texture_query_lod,          true,  false,     ARB_texture_query_lod),
-   EXT(ARB_gpu_shader5,                true,  false,     ARB_gpu_shader5),
+   EXT(ARB_texture_rectangle,          true,  false,     dummy_true),
+   EXT(ARB_uniform_buffer_object,      true,  false,     ARB_uniform_buffer_object),
+   EXT(ARB_viewport_array,             true,  false,     ARB_viewport_array),
+
+   /* KHR extensions go here, sorted alphabetically.
+    */
+
+   /* OES extensions go here, sorted alphabetically.
+    */
+   EXT(OES_EGL_image_external,         false, true,      OES_EGL_image_external),
+   EXT(OES_standard_derivatives,       false, true,      OES_standard_derivatives),
+   EXT(OES_texture_3D,                 false, true,      EXT_texture3D),
+
+   /* All other extensions go here, sorted alphabetically.
+    */
+   EXT(AMD_conservative_depth,         true,  false,     ARB_conservative_depth),
+   EXT(AMD_shader_stencil_export,      true,  false,     ARB_shader_stencil_export),
+   EXT(AMD_shader_trinary_minmax,      true,  false,     dummy_true),
    EXT(AMD_vertex_shader_layer,        true,  false,     AMD_vertex_shader_layer),
    EXT(EXT_shader_integer_mix,         true,  true,      EXT_shader_integer_mix),
-   EXT(ARB_texture_gather,             true,  false,     ARB_texture_gather),
-   EXT(ARB_shader_atomic_counters,     true,  false,     ARB_shader_atomic_counters),
-   EXT(ARB_sample_shading,             true,  false,     ARB_sample_shading),
-   EXT(AMD_shader_trinary_minmax,      true,  false,     dummy_true),
-   EXT(ARB_viewport_array,             true,  false,     ARB_viewport_array),
-   EXT(ARB_compute_shader,             true,  false,     ARB_compute_shader),
-   EXT(ARB_shader_image_load_store,    true,  false,     ARB_shader_image_load_store),
+   EXT(EXT_texture_array,              true,  false,     EXT_texture_array),
 };
 
 #undef EXT
index 2e10574034674432120639bfc05aad33d6b34d02..725ee62ab214c4ec8b75c024ca7949d8ee970849 100644 (file)
@@ -349,8 +349,14 @@ struct _mesa_glsl_parse_state {
     * \name Enable bits for GLSL extensions
     */
    /*@{*/
+   /* ARB extensions go here, sorted alphabetically.
+    */
    bool ARB_arrays_of_arrays_enable;
    bool ARB_arrays_of_arrays_warn;
+   bool ARB_compute_shader_enable;
+   bool ARB_compute_shader_warn;
+   bool ARB_conservative_depth_enable;
+   bool ARB_conservative_depth_warn;
    bool ARB_draw_buffers_enable;
    bool ARB_draw_buffers_warn;
    bool ARB_draw_instanced_enable;
@@ -359,64 +365,69 @@ struct _mesa_glsl_parse_state {
    bool ARB_explicit_attrib_location_warn;
    bool ARB_fragment_coord_conventions_enable;
    bool ARB_fragment_coord_conventions_warn;
-   bool ARB_texture_rectangle_enable;
-   bool ARB_texture_rectangle_warn;
-   bool ARB_texture_gather_enable;
-   bool ARB_texture_gather_warn;
-   bool EXT_texture_array_enable;
-   bool EXT_texture_array_warn;
+   bool ARB_gpu_shader5_enable;
+   bool ARB_gpu_shader5_warn;
+   bool ARB_sample_shading_enable;
+   bool ARB_sample_shading_warn;
    bool ARB_separate_shader_objects_enable;
    bool ARB_separate_shader_objects_warn;
-   bool ARB_shader_texture_lod_enable;
-   bool ARB_shader_texture_lod_warn;
-   bool ARB_shader_stencil_export_enable;
-   bool ARB_shader_stencil_export_warn;
-   bool AMD_conservative_depth_enable;
-   bool AMD_conservative_depth_warn;
-   bool ARB_conservative_depth_enable;
-   bool ARB_conservative_depth_warn;
-   bool AMD_shader_stencil_export_enable;
-   bool AMD_shader_stencil_export_warn;
-   bool OES_texture_3D_enable;
-   bool OES_texture_3D_warn;
-   bool OES_EGL_image_external_enable;
-   bool OES_EGL_image_external_warn;
+   bool ARB_shader_atomic_counters_enable;
+   bool ARB_shader_atomic_counters_warn;
    bool ARB_shader_bit_encoding_enable;
    bool ARB_shader_bit_encoding_warn;
-   bool ARB_uniform_buffer_object_enable;
-   bool ARB_uniform_buffer_object_warn;
-   bool OES_standard_derivatives_enable;
-   bool OES_standard_derivatives_warn;
-   bool ARB_texture_cube_map_array_enable;
-   bool ARB_texture_cube_map_array_warn;
+   bool ARB_shader_image_load_store_enable;
+   bool ARB_shader_image_load_store_warn;
+   bool ARB_shader_stencil_export_enable;
+   bool ARB_shader_stencil_export_warn;
+   bool ARB_shader_texture_lod_enable;
+   bool ARB_shader_texture_lod_warn;
+   bool ARB_shading_language_420pack_enable;
+   bool ARB_shading_language_420pack_warn;
    bool ARB_shading_language_packing_enable;
    bool ARB_shading_language_packing_warn;
+   bool ARB_texture_cube_map_array_enable;
+   bool ARB_texture_cube_map_array_warn;
+   bool ARB_texture_gather_enable;
+   bool ARB_texture_gather_warn;
    bool ARB_texture_multisample_enable;
    bool ARB_texture_multisample_warn;
    bool ARB_texture_query_levels_enable;
    bool ARB_texture_query_levels_warn;
    bool ARB_texture_query_lod_enable;
    bool ARB_texture_query_lod_warn;
-   bool ARB_gpu_shader5_enable;
-   bool ARB_gpu_shader5_warn;
+   bool ARB_texture_rectangle_enable;
+   bool ARB_texture_rectangle_warn;
+   bool ARB_uniform_buffer_object_enable;
+   bool ARB_uniform_buffer_object_warn;
+   bool ARB_viewport_array_enable;
+   bool ARB_viewport_array_warn;
+
+   /* KHR extensions go here, sorted alphabetically.
+    */
+
+   /* OES extensions go here, sorted alphabetically.
+    */
+   bool OES_EGL_image_external_enable;
+   bool OES_EGL_image_external_warn;
+   bool OES_standard_derivatives_enable;
+   bool OES_standard_derivatives_warn;
+   bool OES_texture_3D_enable;
+   bool OES_texture_3D_warn;
+
+   /* All other extensions go here, sorted alphabetically.
+    */
+   bool AMD_conservative_depth_enable;
+   bool AMD_conservative_depth_warn;
+   bool AMD_shader_stencil_export_enable;
+   bool AMD_shader_stencil_export_warn;
+   bool AMD_shader_trinary_minmax_enable;
+   bool AMD_shader_trinary_minmax_warn;
    bool AMD_vertex_shader_layer_enable;
    bool AMD_vertex_shader_layer_warn;
-   bool ARB_shading_language_420pack_enable;
-   bool ARB_shading_language_420pack_warn;
-   bool ARB_sample_shading_enable;
-   bool ARB_sample_shading_warn;
    bool EXT_shader_integer_mix_enable;
    bool EXT_shader_integer_mix_warn;
-   bool ARB_shader_atomic_counters_enable;
-   bool ARB_shader_atomic_counters_warn;
-   bool AMD_shader_trinary_minmax_enable;
-   bool AMD_shader_trinary_minmax_warn;
-   bool ARB_viewport_array_enable;
-   bool ARB_viewport_array_warn;
-   bool ARB_compute_shader_enable;
-   bool ARB_compute_shader_warn;
-   bool ARB_shader_image_load_store_enable;
-   bool ARB_shader_image_load_store_warn;
+   bool EXT_texture_array_enable;
+   bool EXT_texture_array_warn;
    /*@}*/
 
    /** Extensions supported by the OpenGL implementation. */