ctx->Const.MaxTextureRectSize = (1 << 11);
ctx->Const.MaxTextureUnits = I830_TEX_UNITS;
+ ctx->Const.MaxTextureMaxAnisotropy = 2.0;
+
ctx->Const.MaxDrawBuffers = 1;
_tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
ctx->Const.MaxTextureRectSize = (1 << 11);
ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
+ ctx->Const.MaxTextureMaxAnisotropy = 4.0;
+
/* GL_ARB_fragment_program limits - don't think Mesa actually
* validates programs against these, and in any case one ARB
* instruction can translate to more than one HW instruction, so
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = (1<<12);
+ ctx->Const.MaxTextureMaxAnisotropy = 16.0;
+
/* if conformance mode is set, swrast can handle any size AA point */
ctx->Const.MaxPointSizeAA = 255.0;
sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
if (key->max_aniso > 2.0) {
- sampler->ss3.max_aniso = MAX2((key->max_aniso - 2) / 2,
+ sampler->ss3.max_aniso = MIN2((key->max_aniso - 2) / 2,
BRW_ANISORATIO_16);
}
}
}
}
- ctx->Const.MaxTextureMaxAnisotropy = 2.0;
-
/* This doesn't yet catch all non-conformant rendering, but it's a
* start.
*/