STATIC_ASSERT(PIPE_SWIZZLE_X == 0);
chan = return_values[i / 2];
- enum v3d_qpu_input_unpack unpack;
- if (i & 1)
- unpack = V3D_QPU_UNPACK_H;
- else
- unpack = V3D_QPU_UNPACK_L;
-
- chan = vir_FMOV(c, chan);
- vir_set_unpack(c->defs[chan.index], 0, unpack);
+ if (nir_alu_type_get_base_type(instr->dest_type) ==
+ nir_type_float) {
+ enum v3d_qpu_input_unpack unpack;
+ if (i & 1)
+ unpack = V3D_QPU_UNPACK_H;
+ else
+ unpack = V3D_QPU_UNPACK_L;
+
+ chan = vir_FMOV(c, chan);
+ vir_set_unpack(c->defs[chan.index], 0, unpack);
+ } else {
+ /* If we're unpacking the low field, shift it
+ * up to the top first.
+ */
+ if ((i & 1) == 0) {
+ chan = vir_SHL(c, chan,
+ vir_uniform_ui(c, 16));
+ }
+
+ /* Do proper sign extension to a 32-bit int. */
+ if (nir_alu_type_get_base_type(instr->dest_type) ==
+ nir_type_int) {
+ chan = vir_ASR(c, chan,
+ vir_uniform_ui(c, 16));
+ } else {
+ chan = vir_SHR(c, chan,
+ vir_uniform_ui(c, 16));
+ }
+ }
} else {
chan = vir_MOV(c, return_values[i]);
}