outputMapping = defaultOutputMapping;
}
+#if 0 /* debug */
+ {
+ GLuint i;
+ printf("outputMapping? %d\n", outputMapping ? 1 : 0);
+ if (outputMapping) {
+ printf("attr -> slot\n");
+ for (i = 0; i < 16; i++) {
+ printf(" %2d %3d\n", i, outputMapping[i]);
+ }
+ }
+ printf("slot sem_name sem_index\n");
+ for (i = 0; i < vs_num_outputs; i++) {
+ printf(" %2d %d %d\n",
+ i,
+ vs_output_semantic_name[i],
+ vs_output_semantic_index[i]);
+ }
+ }
+#endif
+
/* free old shader state, if any */
if (stvp->state.tokens) {
_mesa_free((void *) stvp->state.tokens);