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mesa: Bump MAX_TEXTURE_IMAGE_UNITS to 32.
author
Kenneth Graunke
<kenneth@whitecape.org>
Wed, 15 Jan 2014 18:08:06 +0000
(10:08 -0800)
committer
Kenneth Graunke
<kenneth@whitecape.org>
Thu, 23 Jan 2014 01:18:55 +0000
(17:18 -0800)
This allows drivers to optionally support more than 16 texture units.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
src/mesa/main/config.h
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diff --git
a/src/mesa/main/config.h
b/src/mesa/main/config.h
index aa2b37aafb7afc262db3e762b776caae50abcaaf..0c1782ad70ce1382cc0b4b046c4ef5809bb83f97 100644
(file)
--- a/
src/mesa/main/config.h
+++ b/
src/mesa/main/config.h
@@
-121,7
+121,7
@@
* Max number of texture image units. Also determines number of texture
* samplers in shaders.
*/
-#define MAX_TEXTURE_IMAGE_UNITS
16
+#define MAX_TEXTURE_IMAGE_UNITS
32
/**
* Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.