.lower_extract_byte = true,
.lower_extract_word = true,
.max_unroll_iterations = 32,
- .lower_all_io_to_temps = true,
- .vectorize_io = true
+ .lower_all_io_to_temps = true,
+ .vectorize_io = true,
+ .has_umad24 = true,
+ .has_umul24 = true,
};
const struct nir_shader_compiler_options r600_nir_options = {
.lower_extract_byte = true,
.lower_extract_word = true,
.max_unroll_iterations = 32,
- .lower_all_io_to_temps = true,
.vectorize_io = true,
- .has_umad24 = true,
- .has_umul24 = true,
+ .has_umad24 = true,
+ .has_umul24 = true,
};