fix broken write-only depth setting. use early z where possible.
authorAapo Tahkola <aet@rasterburn.org>
Tue, 22 Aug 2006 21:05:37 +0000 (21:05 +0000)
committerAapo Tahkola <aet@rasterburn.org>
Tue, 22 Aug 2006 21:05:37 +0000 (21:05 +0000)
src/mesa/drivers/dri/r300/r300_state.c

index 401b4a161874279d19989f148587797eb874091b..05c5f70c70559f29a6fd409e2b33fda886dfc3fa 100644 (file)
@@ -64,50 +64,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #include "drirenderbuffer.h"
 
-static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
-{
-       r300ContextPtr rmesa = R300_CONTEXT(ctx);
-       int pp_misc = rmesa->hw.at.cmd[R300_AT_ALPHA_TEST];
-       GLubyte refByte;
-
-       CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
-       
-       R300_STATECHANGE(rmesa, at);
-
-       pp_misc &= ~(R300_ALPHA_TEST_OP_MASK | R300_REF_ALPHA_MASK);
-       pp_misc |= (refByte & R300_REF_ALPHA_MASK);
-
-       switch (func) {
-       case GL_NEVER:
-               pp_misc |= R300_ALPHA_TEST_FAIL;
-               break;
-       case GL_LESS:
-               pp_misc |= R300_ALPHA_TEST_LESS;
-               break;
-       case GL_EQUAL:
-               pp_misc |= R300_ALPHA_TEST_EQUAL;
-               break;
-       case GL_LEQUAL:
-               pp_misc |= R300_ALPHA_TEST_LEQUAL;
-               break;
-       case GL_GREATER:
-               pp_misc |= R300_ALPHA_TEST_GREATER;
-               break;
-       case GL_NOTEQUAL:
-               pp_misc |= R300_ALPHA_TEST_NEQUAL;
-               break;
-       case GL_GEQUAL:
-               pp_misc |= R300_ALPHA_TEST_GEQUAL;
-               break;
-       case GL_ALWAYS:
-               pp_misc |= R300_ALPHA_TEST_PASS;
-               //pp_misc &= ~R300_ALPHA_TEST_ENABLE;
-               break;
-       }
-
-       rmesa->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
-}
-
 static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
 {
        GLubyte color[4];
@@ -371,7 +327,7 @@ static void r300UpdateCulling(GLcontext* ctx)
        r300->hw.cul.cmd[R300_CUL_CULL] = val;
 }
 
-static void update_early_z(GLcontextctx)
+static void update_early_z(GLcontext *ctx)
 {
        /* updates register 0x4f14 
           if depth test is not enabled it should be 0x00000000
@@ -381,11 +337,11 @@ static void update_early_z(GLcontext* ctx)
        r300ContextPtr r300 = R300_CONTEXT(ctx);
 
        R300_STATECHANGE(r300, unk4F10);
-       if (ctx->Color.AlphaEnabled)
+       if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
                /* disable early Z */
                r300->hw.unk4F10.cmd[2] = 0x00000000;
        else {
-               if (ctx->Depth.Test)
+               if (ctx->Depth.Test && ctx->Depth.Func != GL_ALWAYS)
                        /* enable early Z */
                        r300->hw.unk4F10.cmd[2] = 0x00000001;
                else
@@ -394,6 +350,113 @@ static void update_early_z(GLcontext* ctx)
        }
 }
 
+static void update_alpha(GLcontext *ctx)
+{
+       r300ContextPtr r300 = R300_CONTEXT(ctx);
+       GLubyte refByte;
+       uint32_t pp_misc = 0x0;
+       GLboolean really_enabled = ctx->Color.AlphaEnabled;
+
+       CLAMPED_FLOAT_TO_UBYTE(refByte, ctx->Color.AlphaRef);
+       
+       switch (ctx->Color.AlphaFunc) {
+       case GL_NEVER:
+               pp_misc |= R300_ALPHA_TEST_FAIL;
+               break;
+       case GL_LESS:
+               pp_misc |= R300_ALPHA_TEST_LESS;
+               break;
+       case GL_EQUAL:
+               pp_misc |= R300_ALPHA_TEST_EQUAL;
+               break;
+       case GL_LEQUAL:
+               pp_misc |= R300_ALPHA_TEST_LEQUAL;
+               break;
+       case GL_GREATER:
+               pp_misc |= R300_ALPHA_TEST_GREATER;
+               break;
+       case GL_NOTEQUAL:
+               pp_misc |= R300_ALPHA_TEST_NEQUAL;
+               break;
+       case GL_GEQUAL:
+               pp_misc |= R300_ALPHA_TEST_GEQUAL;
+               break;
+       case GL_ALWAYS:
+               /*pp_misc |= R300_ALPHA_TEST_PASS;*/
+               really_enabled = GL_FALSE;
+               break;
+       }
+       
+       if (really_enabled) {
+               pp_misc |= R300_ALPHA_TEST_ENABLE;
+               pp_misc |= (refByte & R300_REF_ALPHA_MASK);
+       } else {
+               pp_misc = 0x0;
+       }
+       
+       
+       R300_STATECHANGE(r300, at);
+       r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
+       update_early_z(ctx);
+}
+
+static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
+{
+       (void) func;
+       (void) ref;
+       update_alpha(ctx);
+}
+
+static int translate_func(int func)
+{
+       switch (func) {
+       case GL_NEVER:
+               return R300_ZS_NEVER;
+       case GL_LESS:
+               return R300_ZS_LESS;
+       case GL_EQUAL:
+               return R300_ZS_EQUAL;
+       case GL_LEQUAL:
+               return R300_ZS_LEQUAL;
+       case GL_GREATER:
+               return R300_ZS_GREATER;
+       case GL_NOTEQUAL:
+               return R300_ZS_NOTEQUAL;
+       case GL_GEQUAL:
+               return R300_ZS_GEQUAL;
+       case GL_ALWAYS:
+               return R300_ZS_ALWAYS;
+       }
+       return 0;
+}
+
+static void update_depth(GLcontext* ctx)
+{
+       r300ContextPtr r300 = R300_CONTEXT(ctx);
+
+       R300_STATECHANGE(r300, zs);
+       r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE;
+       r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
+       
+       if (ctx->Depth.Test && ctx->Depth.Func != GL_ALWAYS) {
+               if (ctx->Depth.Mask)
+                       r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST_AND_WRITE;
+               else
+                       r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST;
+               
+               r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(ctx->Depth.Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
+       } else {
+               if (ctx->Depth.Mask) {
+                       r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_WRITE_ONLY;
+                       r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(GL_ALWAYS) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
+               } else {
+                       r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1;
+               }
+       }
+       
+       update_early_z(ctx);
+}
+
 /**
  * Handle glEnable()/glDisable().
  *
@@ -436,15 +499,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
                break;
 
        case GL_ALPHA_TEST:
-               R300_STATECHANGE(r300, at);
-               if (state) {
-                       r300->hw.at.cmd[R300_AT_ALPHA_TEST] |=
-                           R300_ALPHA_TEST_ENABLE;
-               } else {
-                       r300->hw.at.cmd[R300_AT_ALPHA_TEST] &=
-                           ~R300_ALPHA_TEST_ENABLE;
-               }
-               update_early_z(ctx);
+               update_alpha(ctx);
                break;
 
        case GL_BLEND:
@@ -453,19 +508,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
                break;
 
        case GL_DEPTH_TEST:
-               R300_STATECHANGE(r300, zs);
-
-               if (state) {
-                       if (ctx->Depth.Mask)
-                               newval = R300_RB3D_Z_TEST_AND_WRITE;
-                       else
-                               newval = R300_RB3D_Z_TEST;
-               } else
-                       newval = R300_RB3D_Z_DISABLED_1;
-
-               r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE;
-               r300->hw.zs.cmd[R300_ZS_CNTL_0] |= newval;
-               update_early_z(ctx);
+               update_depth(ctx);
                break;
 
        case GL_STENCIL_TEST:
@@ -593,38 +636,8 @@ static void r300FrontFace(GLcontext* ctx, GLenum mode)
  */
 static void r300DepthFunc(GLcontext* ctx, GLenum func)
 {
-       r300ContextPtr r300 = R300_CONTEXT(ctx);
-
-       R300_STATECHANGE(r300, zs);
-
-       r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
-
-       switch(func) {
-       case GL_NEVER:
-               r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NEVER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
-               break;
-       case GL_LESS:
-               r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LESS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
-               break;
-       case GL_EQUAL:
-               r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_EQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
-               break;
-       case GL_LEQUAL:
-               r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
-               break;
-       case GL_GREATER:
-               r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GREATER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
-               break;
-       case GL_NOTEQUAL:
-               r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NOTEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
-               break;
-       case GL_GEQUAL:
-               r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
-               break;
-       case GL_ALWAYS:
-               r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_ALWAYS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
-               break;
-       }
+       (void) func;
+       update_depth(ctx);
 }
 
 
@@ -635,7 +648,8 @@ static void r300DepthFunc(GLcontext* ctx, GLenum func)
  */
 static void r300DepthMask(GLcontext* ctx, GLboolean mask)
 {
-       r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
+       (void) mask;
+       update_depth(ctx);
 }
 
 
@@ -793,29 +807,6 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
  * Stencil
  */
 
-static int translate_stencil_func(int func)
-{
-       switch (func) {
-       case GL_NEVER:
-               return R300_ZS_NEVER;
-       case GL_LESS:
-               return R300_ZS_LESS;
-       case GL_EQUAL:
-               return R300_ZS_EQUAL;
-       case GL_LEQUAL:
-               return R300_ZS_LEQUAL;
-       case GL_GREATER:
-               return R300_ZS_GREATER;
-       case GL_NOTEQUAL:
-               return R300_ZS_NOTEQUAL;
-       case GL_GEQUAL:
-               return R300_ZS_GEQUAL;
-       case GL_ALWAYS:
-               return R300_ZS_ALWAYS;
-       }
-       return 0;
-}
-
 static int translate_stencil_op(int op)
 {
        switch (op) {
@@ -877,7 +868,7 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
        rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=  ~((R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
                                                (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
        
-       flag = translate_stencil_func(ctx->Stencil.Function[0]);
+       flag = translate_func(ctx->Stencil.Function[0]);
 
        rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
                                          | (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT);