struct ac_shader_config *config,
struct radv_shader_variant_info *shader_info,
gl_shader_stage stage,
- bool dump_shader, bool supports_spill)
+ bool dump_shader,
+ const struct radv_nir_compiler_options *options)
{
if (dump_shader)
ac_dump_module(llvm_module);
if (dump_shader)
fprintf(stderr, "disasm:\n%s\n", binary->disasm_string);
- ac_shader_binary_read_config(binary, config, 0, supports_spill);
+ ac_shader_binary_read_config(binary, config, 0, options->supports_spill);
LLVMContextRef ctx = LLVMGetModuleContext(llvm_module);
LLVMDisposeModule(llvm_module);
LLVMModuleRef llvm_module = ac_translate_nir_to_llvm(tm, nir, nir_count, shader_info,
options, dump_shader);
- ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info, nir[0]->info.stage, dump_shader, options->supports_spill);
+ ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info,
+ nir[0]->info.stage, dump_shader, options);
+
for (int i = 0; i < nir_count; ++i)
ac_fill_shader_info(shader_info, nir[i], options);
ac_llvm_finalize_module(&ctx);
ac_compile_llvm_module(tm, ctx.ac.module, binary, config, shader_info,
- MESA_SHADER_VERTEX,
- dump_shader, options->supports_spill);
+ MESA_SHADER_VERTEX, dump_shader, options);
}