-/* $Id: glapi.c,v 1.60 2001/12/04 23:43:31 brianp Exp $ */
+/* $Id: glapi.c,v 1.61 2002/03/07 21:50:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
/*
* We should call this periodically from a function such as glXMakeCurrent
- * in order to test if multiple threads are being used. When we detect
- * that situation we should then call _glapi_enable_thread_safety()
+ * in order to test if multiple threads are being used.
*/
void
_glapi_check_multithread(void)
/*
* Make sure there are no NULL pointers in the given dispatch table.
- * Intented for debugging purposes.
+ * Intended for debugging purposes.
*/
void
_glapi_check_table(const struct _glapi_table *table)
{
+#ifdef DEBUG
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
assert(tab[i]);
}
-#ifdef DEBUG
/* Do some spot checks to be sure that the dispatch table
* slots are assigned correctly.
*/
-/* $Id: glthread.h,v 1.10 2001/11/30 22:11:45 kschultz Exp $ */
+/* $Id: glthread.h,v 1.11 2002/03/07 21:50:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
typedef xmutex_rec _glthread_Mutex;
+#ifdef XMUTEX_INITIALIZER
#define _glthread_DECLARE_STATIC_MUTEX(name) \
static _glthread_Mutex name = XMUTEX_INITIALIZER
+#else
+#define _glthread_DECLARE_STATIC_MUTEX(name) \
+ static _glthread_Mutex name
+#endif
#define _glthread_INIT_MUTEX(name) \
xmutex_init(&(name))