vc4: Avoid false scheduling dependencies for LOAD_IMMs.
authorEric Anholt <eric@anholt.net>
Wed, 30 Nov 2016 22:00:28 +0000 (14:00 -0800)
committerEric Anholt <eric@anholt.net>
Thu, 1 Dec 2016 03:58:09 +0000 (19:58 -0800)
Noticed in shaders with branching, where we ended up scheduling delay
slots near the start of a block for the uniforms reset setup.

total instructions in shared programs: 93970 -> 93951 (-0.02%)
instructions in affected programs:     3117 -> 3098 (-0.61%)

3DMMES performance +0.423087% +/- 0.133521% (n=9,10)

src/gallium/drivers/vc4/vc4_qpu_schedule.c
src/gallium/drivers/vc4/vc4_qpu_validate.c

index 878cdf95d96030089711b3921f6ec979852eac2e..4b2cb9dbd37420243488e9422a4a4daf20b74f25 100644 (file)
@@ -477,6 +477,11 @@ reads_too_soon_after_write(struct choose_scoreboard *scoreboard, uint64_t inst)
         uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
         uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
         uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
+        /* Full immediate loads don't read any registers. */
+        if (sig == QPU_SIG_LOAD_IMM)
+                return false;
+
         uint32_t src_muxes[] = {
                 QPU_GET_FIELD(inst, QPU_ADD_A),
                 QPU_GET_FIELD(inst, QPU_ADD_B),
index f18ba0364d0214f476edfe38f008029da2edec98..08dd6e5df2e0fdc1fcd6536c0b3976ae811366ec 100644 (file)
@@ -58,6 +58,10 @@ _reads_reg(uint64_t inst, uint32_t r, bool ignore_a, bool ignore_b)
         if (QPU_GET_FIELD(inst, QPU_SIG) == QPU_SIG_BRANCH)
                 return false;
 
+        /* Load immediates don't read any registers. */
+        if (QPU_GET_FIELD(inst, QPU_SIG) == QPU_SIG_LOAD_IMM)
+                return false;
+
         for (int i = 0; i < ARRAY_SIZE(src_regs); i++) {
                 if (!ignore_a &&
                     src_regs[i].mux == QPU_MUX_A &&