if (extensions->ARB_shader_bit_encoding)
add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
+ if (extensions->ARB_shader_clock)
+ add_builtin_define(parser, "GL_ARB_shader_clock", 1);
+
if (extensions->ARB_uniform_buffer_object)
add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
EXT(ARB_separate_shader_objects, true, false, dummy_true),
EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
+ EXT(ARB_shader_clock, true, false, ARB_shader_clock),
EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
EXT(ARB_shader_precision, true, false, ARB_shader_precision),
bool ARB_shader_atomic_counters_warn;
bool ARB_shader_bit_encoding_enable;
bool ARB_shader_bit_encoding_warn;
+ bool ARB_shader_clock_enable;
+ bool ARB_shader_clock_warn;
bool ARB_shader_image_load_store_enable;
bool ARB_shader_image_load_store_warn;
bool ARB_shader_image_size_enable;