},
};
+ info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
+ info->surf.logical_level0_px.array_len);
+
if (!is_render_target &&
(info->surf.dim == ISL_SURF_DIM_3D ||
info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
* guaranteed that we won't be doing any funny surface hacks.
*/
info->view.base_array_layer = 0;
- info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
- info->surf.logical_level0_px.array_len);
info->z_offset = layer / layer_multiplier;
} else {
info->view.base_array_layer = layer / layer_multiplier;
- info->view.array_len = 1;
+
+ assert(info->view.array_len >= info->view.base_array_layer);
+ info->view.array_len -= info->view.base_array_layer;
info->z_offset = 0;
}
}