mesa: added GL_MAX_SAMPLES query for GL_ARB_fbo
authorBrian Paul <brianp@vmware.com>
Tue, 20 Jan 2009 22:19:45 +0000 (15:19 -0700)
committerBrian Paul <brianp@vmware.com>
Thu, 22 Jan 2009 22:18:24 +0000 (15:18 -0700)
src/mesa/main/get.c
src/mesa/main/get_gen.py

index 8ce9b0ae69a0d4d9c0ac314fd1a9fca210f1b2b8..a5909913c80532698ecda47efdd45a3e1fe07437 100644 (file)
@@ -1905,6 +1905,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          CHECK_EXT1(ARB_shader_objects, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
          break;
+      case GL_MAX_SAMPLES:
+         CHECK_EXT1(ARB_framebuffer_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxSamples);
+         break;
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
    }
@@ -3753,6 +3757,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          CHECK_EXT1(ARB_shader_objects, "GetFloatv");
          params[0] = (GLfloat)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
          break;
+      case GL_MAX_SAMPLES:
+         CHECK_EXT1(ARB_framebuffer_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxSamples);
+         break;
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
    }
@@ -5601,6 +5609,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          CHECK_EXT1(ARB_shader_objects, "GetIntegerv");
          params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
          break;
+      case GL_MAX_SAMPLES:
+         CHECK_EXT1(ARB_framebuffer_object, "GetIntegerv");
+         params[0] = ctx->Const.MaxSamples;
+         break;
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
    }
index a191b045d33569c03f80cee75a95ec19225b0ff5..4bdbfed0bffeb2826f64c26c50d57a5a03cbe543 100644 (file)
@@ -1009,7 +1009,11 @@ StateVars = [
        # close enough for now.
        ( "GL_CURRENT_PROGRAM", GLint,
          ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
-         "", ["ARB_shader_objects"] )
+         "", ["ARB_shader_objects"] ),
+
+       # GL_ARB_framebuffer_object
+       ( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "",
+         ["ARB_framebuffer_object"] )
 ]