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mesa: don't flush vertices in glClientActiveTexture
author
Marek Olšák
<marek.olsak@amd.com>
Tue, 20 Jun 2017 00:23:56 +0000
(
02:23
+0200)
committer
Marek Olšák
<marek.olsak@amd.com>
Fri, 23 Jun 2017 17:50:20 +0000
(19:50 +0200)
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/texstate.c
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diff --git
a/src/mesa/main/texstate.c
b/src/mesa/main/texstate.c
index caad77a1cc20de2b91f2c3c977eaa8d1aaedd7ab..269e29194d691027986bfcb15d08e354d407969f 100644
(file)
--- a/
src/mesa/main/texstate.c
+++ b/
src/mesa/main/texstate.c
@@
-349,7
+349,7
@@
_mesa_ClientActiveTexture(GLenum texture)
return;
}
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ /* Don't flush vertices. This is a "latched" state. */
ctx->Array.ActiveTexture = texUnit;
}