case nir_intrinsic_group_memory_barrier:
case nir_intrinsic_memory_barrier_shared:
+ /* We treat these workgroup-level barriers as no-ops. This should be
+ * safe at present and as long as:
+ *
+ * - Memory access instructions are not subsequently reordered by the
+ * compiler back-end.
+ *
+ * - All threads from a given compute shader workgroup fit within a
+ * single subslice and therefore talk to the same HDC shared unit
+ * what supposedly guarantees ordering and coherency between threads
+ * from the same workgroup. This may change in the future when we
+ * start splitting workgroups across multiple subslices.
+ *
+ * - The context is not in fault-and-stream mode, which could cause
+ * memory transactions (including to SLM) prior to the barrier to be
+ * replayed after the barrier if a pagefault occurs. This shouldn't
+ * be a problem up to and including SKL because fault-and-stream is
+ * not usable due to hardware issues, but that's likely to change in
+ * the future.
+ */
break;
case nir_intrinsic_shader_clock: {