#include <bitset>
#include "base/compiler.hh"
+#include "base/fast_alloc.hh"
#include "base/misc.hh"
#include "mem/request.hh"
#include "sim/host.hh"
* ultimate destination and back, possibly being conveyed by several
* different Packets along the way.)
*/
-class Packet
+class Packet : public FastAlloc
{
public:
/** A virtual base opaque structure used to hold coherence-related
* state. A specific subclass would be derived from this to
* carry state specific to a particular coherence protocol. */
- class CoherenceState {
+ class CoherenceState : public FastAlloc {
public:
virtual ~CoherenceState() {}
};
* needed to process it. A specific subclass would be derived
* from this to carry state specific to a particular sending
* device. */
- class SenderState {
+ class SenderState : public FastAlloc {
public:
virtual ~SenderState() {}
};
#ifndef __MEM_REQUEST_HH__
#define __MEM_REQUEST_HH__
+#include "base/fast_alloc.hh"
#include "sim/host.hh"
#include "sim/core.hh"
const uint32_t MEM_SWAP_COND = 0x200000;
-class Request
+class Request : public FastAlloc
{
private:
/**
setVirt(_asid, _vaddr, _size, _flags, _pc);
}
+ ~Request() {} // for FastAlloc
+
/**
* Set up CPU and thread numbers. */
void setThreadContext(int _cpuNum, int _threadNum)