*/
if ((baseLevel < 0) || (baseLevel > MAX_TEXTURE_LEVELS)) {
char s[100];
- _mesa_sprintf(s, "obj %p (%d) base level = %d is invalid",
- (void *) t, t->Name, baseLevel);
+ _mesa_sprintf(s, "base level = %d is invalid", baseLevel);
incomplete(t, s);
t->_Complete = GL_FALSE;
return;
/* Always need the base level image */
if (!t->Image[0][baseLevel]) {
char s[100];
- _mesa_sprintf(s, "obj %p (%d) Image[baseLevel=%d] == NULL",
- (void *) t, t->Name, baseLevel);
+ _mesa_sprintf(s, "Image[baseLevel=%d] == NULL", baseLevel);
incomplete(t, s);
t->_Complete = GL_FALSE;
return;