bool dump = r600_can_dump_shader(&sscreen->b,
shader->selector ? shader->selector->tokens : NULL);
- if (dump && !binary->disassembled) {
- fprintf(stderr, "SI CODE:\n");
- for (i = 0; i < binary->code_size; i+=4 ) {
- fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i, binary->code[i + 3],
+ si_shader_binary_read_config(sscreen, shader, 0);
+
+ if (dump) {
+ if (!binary->disassembled) {
+ fprintf(stderr, "SI CODE:\n");
+ for (i = 0; i < binary->code_size; i+=4 ) {
+ fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i, binary->code[i + 3],
binary->code[i + 2], binary->code[i + 1],
binary->code[i]);
+ }
}
+ fprintf(stderr, "SGPRS: %d\nVGPRS: %d\nCode Size: %d bytes\nLDS: %d blocks\n"
+ "Scratch: %d bytes per wave\n",
+ shader->num_sgprs, shader->num_vgprs, binary->code_size,
+ shader->lds_size, shader->scratch_bytes_per_wave);
}
- si_shader_binary_read_config(sscreen, shader, 0);
-
/* copy new shader */
code_size = binary->code_size + binary->rodata_size;
r600_resource_reference(&shader->bo, NULL);