struct r600_common_context;
struct r600_perfcounters;
struct tgsi_shader_info;
+struct r600_qbo_state;
struct radeon_shader_reloc {
char name[32];
/* Enable or disable occlusion queries. */
void (*set_occlusion_query_state)(struct pipe_context *ctx, bool enable);
+ void (*save_qbo_state)(struct pipe_context *ctx, struct r600_qbo_state *st);
+
/* This ensures there is enough space in the command stream. */
void (*need_gfx_cs_space)(struct pipe_context *ctx, unsigned num_dw,
bool include_draw_vbo);
#define R600_QUERY_H
#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
#include "util/list.h"
struct pipe_context;
void r600_query_hw_reset_buffers(struct r600_common_context *rctx,
struct r600_query_hw *query);
+struct r600_qbo_state {
+ void *saved_compute;
+ struct pipe_constant_buffer saved_const0;
+ struct pipe_shader_buffer saved_ssbo[3];
+};
+
#endif /* R600_QUERY_H */
#include "si_shader.h"
#include "sid.h"
#include "radeon/r600_cs.h"
+#include "radeon/r600_query.h"
#include "util/u_dual_blend.h"
#include "util/u_format.h"
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
+static void si_save_qbo_state(struct pipe_context *ctx, struct r600_qbo_state *st)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+
+ st->saved_compute = sctx->cs_shader_state.program;
+
+ si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
+ si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, 3, st->saved_ssbo);
+}
+
static void si_emit_db_render_state(struct si_context *sctx, struct r600_atom *state)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
sctx->b.b.set_active_query_state = si_set_active_query_state;
sctx->b.set_occlusion_query_state = si_set_occlusion_query_state;
+ sctx->b.save_qbo_state = si_save_qbo_state;
sctx->b.need_gfx_cs_space = si_need_gfx_cs_space;
sctx->b.b.draw_vbo = si_draw_vbo;