bounds_ctrl is set to true by default which works around some game bugs,
but that isn't enough on GFX10.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5991>
encoding |= dpp->neg[1] << 22;
encoding |= dpp->abs[0] << 21;
encoding |= dpp->neg[0] << 20;
+ if (ctx.chip_class >= GFX10)
+ encoding |= 1 << 18; /* set Fetch Inactive to match GFX9 behaviour */
encoding |= dpp->bound_ctrl << 19;
encoding |= dpp->dpp_ctrl << 8;
encoding |= (0xFF) & dpp_op.physReg();