unsigned char ImgDataTemp[ImgSize / 4];
unsigned i;
const GLenum filter = GL_LINEAR;
+ const int half = ImgSize / 2;
+
glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
GL_RGB, GL_UNSIGNED_BYTE, NULL);
glCompressedTexSubImage2DARB(Target, 0,
0, 0, /* pos */
ImgWidth, ImgHeight / 2,
- CompFormat, ImgSize / 2, ImgData + ImgSize / 2);
+ CompFormat, ImgSize / 2, ImgData /*+ ImgSize / 2*/);
/* top left */
for (i = 0; i < ImgHeight / 8; i++) {
- memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[i * 2 * ImgWidth], ImgWidth);
+ memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[half + i * 2 * ImgWidth], ImgWidth);
}
glCompressedTexSubImage2DARB(Target, 0,
0, ImgHeight / 2, /* pos */
/* top right */
for (i = 0; i < ImgHeight / 8; i++) {
- memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[i * 2 * ImgWidth + ImgWidth], ImgWidth);
+ memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[half + i * 2 * ImgWidth + ImgWidth], ImgWidth);
}
glCompressedTexSubImage2DARB(Target, 0,
ImgWidth / 2, ImgHeight / 2, /* pos */