struct cso_hash *vs_hash;
struct cso_hash *rasterizer_hash;
struct cso_hash *sampler_hash;
+ struct cso_hash *velements_hash;
int max_size;
cso_sanitize_callback sanitize_cb;
case CSO_VERTEX_SHADER:
hash = sc->vs_hash;
break;
+ case CSO_VELEMENTS:
+ hash = sc->velements_hash;
+ break;
}
return hash;
FREE(state);
}
+static void delete_velements(void *state, void *data)
+{
+ struct cso_velements *cso = (struct cso_velements *)state;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+}
static INLINE void delete_cso(void *state, enum cso_cache_type type)
{
case CSO_VERTEX_SHADER:
delete_vs_state(state, 0);
break;
+ case CSO_VELEMENTS:
+ delete_velements(state, 0);
+ break;
default:
assert(0);
FREE(state);
sc->rasterizer_hash = cso_hash_create();
sc->fs_hash = cso_hash_create();
sc->vs_hash = cso_hash_create();
+ sc->velements_hash = cso_hash_create();
sc->sanitize_cb = sanitize_cb;
sc->sanitize_data = 0;
case CSO_VERTEX_SHADER:
hash = sc->vs_hash;
break;
+ case CSO_VELEMENTS:
+ hash = sc->velements_hash;
+ break;
}
iter = cso_hash_first_node(hash);
cso_for_each_state(sc, CSO_VERTEX_SHADER, delete_vs_state, 0);
cso_for_each_state(sc, CSO_RASTERIZER, delete_rasterizer_state, 0);
cso_for_each_state(sc, CSO_SAMPLER, delete_sampler_state, 0);
+ cso_for_each_state(sc, CSO_VELEMENTS, delete_velements, 0);
cso_hash_delete(sc->blend_hash);
cso_hash_delete(sc->sampler_hash);
cso_hash_delete(sc->rasterizer_hash);
cso_hash_delete(sc->fs_hash);
cso_hash_delete(sc->vs_hash);
+ cso_hash_delete(sc->velements_hash);
FREE(sc);
}
sanitize_hash(sc, sc->vs_hash, CSO_VERTEX_SHADER, sc->max_size);
sanitize_hash(sc, sc->rasterizer_hash, CSO_RASTERIZER, sc->max_size);
sanitize_hash(sc, sc->sampler_hash, CSO_SAMPLER, sc->max_size);
+ sanitize_hash(sc, sc->velements_hash, CSO_VELEMENTS, sc->max_size);
}
int cso_maximum_cache_size(const struct cso_cache *sc)
* - rasterizer (old setup)
* - sampler
* - vertex shader
+ * - vertex elements
*
* Things that are not constant state objects include:
* - blend_color
CSO_DEPTH_STENCIL_ALPHA,
CSO_RASTERIZER,
CSO_FRAGMENT_SHADER,
- CSO_VERTEX_SHADER
+ CSO_VERTEX_SHADER,
+ CSO_VELEMENTS
};
typedef void (*cso_state_callback)(void *ctx, void *obj);
struct pipe_context *context;
};
+struct cso_velements {
+ struct pipe_vertex_element state[PIPE_MAX_ATTRIBS];
+ void *data;
+ cso_state_callback delete_state;
+ struct pipe_context *context;
+};
+
unsigned cso_construct_key(void *item, int item_size);
struct cso_cache *cso_cache_create(void);
void *rasterizer, *rasterizer_saved;
void *fragment_shader, *fragment_shader_saved, *geometry_shader;
void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved;
+ void *velements, *velements_saved;
struct pipe_framebuffer_state fb, fb_saved;
struct pipe_viewport_state vp, vp_saved;
return FALSE;
}
+static boolean delete_vertex_elements(struct cso_context *ctx,
+ void *state)
+{
+ struct cso_velements *cso = (struct cso_velements *)state;
+
+ if (ctx->velements == cso->data)
+ return FALSE;
+
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+ return TRUE;
+}
+
static INLINE boolean delete_cso(struct cso_context *ctx,
void *state, enum cso_cache_type type)
case CSO_VERTEX_SHADER:
return delete_vs_state(ctx, state);
break;
+ case CSO_VELEMENTS:
+ return delete_vertex_elements(ctx, state);
+ break;
default:
assert(0);
FREE(state);
}
ctx->geometry_shader_saved = NULL;
}
+
+enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
+ unsigned count,
+ const struct pipe_vertex_element *states)
+{
+ unsigned key_size, hash_key;
+ struct cso_hash_iter iter;
+ void *handle;
+
+ key_size = sizeof(struct pipe_vertex_element) * count;
+ hash_key = cso_construct_key((void*)states, key_size);
+ iter = cso_find_state_template(ctx->cache, hash_key, CSO_VELEMENTS, (void*)states, key_size);
+
+ if (cso_hash_iter_is_null(iter)) {
+ struct cso_velements *cso = MALLOC(sizeof(struct cso_velements));
+ if (!cso)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ memcpy(&cso->state, states, key_size);
+ cso->data = ctx->pipe->create_vertex_elements_state(ctx->pipe, count, &cso->state[0]);
+ cso->delete_state = (cso_state_callback)ctx->pipe->delete_vertex_elements_state;
+ cso->context = ctx->pipe;
+
+ iter = cso_insert_state(ctx->cache, hash_key, CSO_VELEMENTS, cso);
+ if (cso_hash_iter_is_null(iter)) {
+ FREE(cso);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ handle = cso->data;
+ }
+ else {
+ handle = ((struct cso_velements *)cso_hash_iter_data(iter))->data;
+ }
+
+ if (ctx->velements != handle) {
+ ctx->velements = handle;
+ ctx->pipe->bind_vertex_elements_state(ctx->pipe, handle);
+ }
+ return PIPE_OK;
+}
+
+void cso_save_vertex_elements(struct cso_context *ctx)
+{
+ assert(!ctx->velements);
+ ctx->velements_saved = ctx->velements;
+}
+
+void cso_restore_vertex_elements(struct cso_context *ctx)
+{
+ if (ctx->velements != ctx->velements_saved) {
+ ctx->velements = ctx->velements_saved;
+ ctx->pipe->bind_vertex_elements_state(ctx->pipe, ctx->velements_saved);
+ }
+ ctx->velements_saved = NULL;
+}
\ No newline at end of file
cso_restore_vertex_sampler_textures(struct cso_context *cso);
+enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
+ unsigned count,
+ const struct pipe_vertex_element *states);
+void cso_save_vertex_elements(struct cso_context *ctx);
+void cso_restore_vertex_elements(struct cso_context *ctx);
+
/* These aren't really sensible -- most of the time the api provides
* object semantics for shaders anyway, and the cases where it doesn't
void cso_restore_geometry_shader(struct cso_context *cso);
-
enum pipe_error cso_set_framebuffer(struct cso_context *cso,
const struct pipe_framebuffer_state *fb);
void cso_save_framebuffer(struct cso_context *cso);
void (*bind_gs_state)(struct pipe_context *, void *);
void (*delete_gs_state)(struct pipe_context *, void *);
+ void * (*create_vertex_elements_state)(struct pipe_context *,
+ unsigned num_elements,
+ const struct pipe_vertex_element *);
+ void (*bind_vertex_elements_state)(struct pipe_context *, void *);
+ void (*delete_vertex_elements_state)(struct pipe_context *, void *);
+
/*@}*/
/**
unsigned num_buffers,
const struct pipe_vertex_buffer * );
- void (*set_vertex_elements)( struct pipe_context *,
- unsigned num_elements,
- const struct pipe_vertex_element * );
/*@}*/