This causes rendering issues in Shadow Warrior 2 with DXVK.
Cc: mesa-stable@lists.freedesktop.org
Fixes: ccc64f3133 ("radv: enable TC-compat HTILE for 16-bit depth surfaces on GFX8")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106912
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
if ((clear_value.depth != 0.0 && clear_value.depth != 1.0) || !(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
goto fail;
+ /* GFX8 only supports 32-bit depth surfaces but we can enable TC-compat
+ * HTILE for 16-bit surfaces if no Z planes are compressed. Though,
+ * fast HTILE clears don't seem to work.
+ */
+ if (cmd_buffer->device->physical_device->rad_info.chip_class == VI &&
+ iview->image->vk_format == VK_FORMAT_D16_UNORM)
+ goto fail;
+
if (vk_format_aspects(iview->image->vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT) {
if (clear_value.stencil != 0 || !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT))
goto fail;