This simplifies things. Every caller of brw_nir_lower_io() immediately
calls brw_postprocess_nir(). The only real change this will have is
that we get an extra brw_nir_optimize() call when compiling compute
shaders, but that seems fine.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
OPT_V(brw_nir_lower_outputs, devinfo, is_scalar);
OPT_V(nir_lower_io, nir_var_all, is_scalar ? type_size_scalar : type_size_vec4);
- return nir_optimize(nir, is_scalar);
+ return nir;
}
/* Prepare the given shader for codegen
bool progress; /* Written by OPT and OPT_V */
(void)progress;
+ nir = nir_optimize(nir, is_scalar);
+
if (devinfo->gen >= 6) {
/* Try and fuse multiply-adds */
OPT(brw_nir_opt_peephole_ffma);