/**
- * Create a simple fragment shader that does a TEX() instruction to get
- * the fragment color.
- * If bitmapMode, use KIL instruction to kill the "0-pixels".
+ * Make fragment program for glBitmap:
+ * Sample the texture and kill the fragment if the bit is 0.
+ * This program will be combined with the user's fragment program.
*/
static struct st_fragment_program *
-make_bitmap_fragment_shader(struct st_context *st)
+make_bitmap_fragment_program(GLcontext *ctx)
{
- /* only make programs once and re-use */
- static struct st_fragment_program *prog = NULL;
- GLcontext *ctx = st->ctx;
struct st_fragment_program *stfp;
struct gl_program *p;
GLuint ic = 0;
- if (prog)
- return prog;
-
p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
if (!p)
return NULL;
- p->NumInstructions = 6;
+ p->NumInstructions = 5;
p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
if (!p->Instructions) {
}
_mesa_init_instructions(p->Instructions, p->NumInstructions);
- /*
- * XXX, we need to compose this fragment shader with the current
- * user-provided fragment shader so the fragment program is applied
- * to the fragments which aren't culled.
- */
/* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
p->Instructions[ic].Opcode = OPCODE_TEX;
p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
p->Instructions[ic].SrcReg[0].Index = 0;
ic++;
- /* MOV result.color, fragment.color */
- p->Instructions[ic].Opcode = OPCODE_MOV;
- p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
- p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR;
- p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
- ic++;
-
/* END; */
p->Instructions[ic++].Opcode = OPCODE_END;
assert(ic == p->NumInstructions);
- p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
- p->OutputsWritten = (1 << FRAG_RESULT_COLR);
+ p->InputsRead = FRAG_BIT_TEX0;
+ p->OutputsWritten = 0x0;
stfp = (struct st_fragment_program *) p;
- st_translate_fragment_program(st, stfp, NULL,
+ st_translate_fragment_program(ctx->st, stfp, NULL,
stfp->tokens, ST_MAX_SHADER_TOKENS);
- prog = stfp;
+ return stfp;
+}
+
+
+/**
+ * Combine basic bitmap fragment program with the user-defined program.
+ */
+static struct st_fragment_program *
+combined_bitmap_fragment_program(GLcontext *ctx)
+{
+ struct st_context *st = ctx->st;
+ struct st_fragment_program *stfp;
+
+ if (!st->bitmap.program) {
+ /* create the basic bitmap fragment program */
+ st->bitmap.program = make_bitmap_fragment_program(ctx);
+ }
+
+ if (st->bitmap.user_prog_sn == st->fp->serialNo) {
+ /* re-use */
+ stfp = st->bitmap.combined_prog;
+ }
+ else {
+ /* Concatenate the bitmap program with the current user-defined program.
+ */
+ stfp = (struct st_fragment_program *)
+ _mesa_combine_programs(ctx,
+ &st->bitmap.program->Base.Base,
+ &st->fp->Base.Base);
+
+#if 0
+ {
+ struct gl_program *p = &stfp->Base.Base;
+ printf("Combined bitmap program:\n");
+ _mesa_print_program(p);
+ printf("InputsRead: 0x%x\n", p->InputsRead);
+ printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
+ _mesa_print_parameter_list(p->Parameters);
+ }
+#endif
+
+ /* translate to TGSI tokens */
+ st_translate_fragment_program(st, stfp, NULL,
+ stfp->tokens, ST_MAX_SHADER_TOKENS);
+
+ /* save new program, update serial numbers */
+ st->bitmap.user_prog_sn = st->fp->serialNo;
+ st->bitmap.combined_prog = stfp;
+ }
+
+ /* Ideally we'd have updated the pipe constants during the normal
+ * st/atom mechanism. But we can't since this is specific to glBitmap.
+ */
+ st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
return stfp;
}
+
+/**
+ * Make fragment shader for glDraw/CopyPixels. This shader is made
+ * by combining the pixel transfer shader with the user-defined shader.
+ */
static struct st_fragment_program *
-make_drawpix_fragment_shader(GLcontext *ctx)
+combined_drawpix_fragment_program(GLcontext *ctx)
{
struct st_context *st = ctx->st;
struct st_fragment_program *stfp;
if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
&& st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
/* the pixel tranfer program has not changed and the user-defined
- * shader has not changed, so re-use the combined program.
+ * program has not changed, so re-use the combined program.
*/
stfp = st->pixel_xfer.combined_prog;
}
else {
/* Concatenate the pixel transfer program with the current user-
- * defined shader.
+ * defined program.
*/
stfp = (struct st_fragment_program *)
_mesa_combine_programs(ctx,
}
_mesa_init_instructions(p->Instructions, p->NumInstructions);
- /* TEX result.color, fragment.texcoord[0], texture[0], 2D; */
+ /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
p->Instructions[ic].Opcode = OPCODE_TEX;
p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPR;
}
else {
ps = st->state.framebuffer.cbufs[0];
- stfp = make_drawpix_fragment_shader(ctx);
+ stfp = combined_drawpix_fragment_program(ctx);
stvp = make_vertex_shader(ctx->st, GL_FALSE);
color = NULL;
}
st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
{
- struct st_vertex_program *stvp;
struct st_fragment_program *stfp;
+ struct st_vertex_program *stvp;
struct st_context *st = ctx->st;
struct pipe_mipmap_tree *mt;
- /* create the fragment program */
- stfp = make_bitmap_fragment_shader(ctx->st);
-
- /* and vertex program */
stvp = make_vertex_shader(ctx->st, GL_TRUE);
+ stfp = combined_bitmap_fragment_program(ctx);
st_validate_state(st);
if (type == GL_COLOR) {
rbRead = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
color = NULL;
- stfp = make_drawpix_fragment_shader(ctx);
+ stfp = combined_drawpix_fragment_program(ctx);
stvp = make_vertex_shader(ctx->st, GL_FALSE);
}
else {