SConscript([
'util/SConscript',
'demos/SConscript',
- 'trivial/SConscript',
'redbook/SConscript',
+ 'samples/SConscript',
+ 'trivial/SConscript',
'vp/SConscript',
])
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
+LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
PROGS = accum bitmap1 bitmap2 blendeq blendxor copy cursor depth eval fog \
font line logo nurb olympic overlay point prim quad select \
--- /dev/null
+Import('*')
+
+if not env['GLUT']:
+ Return()
+
+env = env.Clone()
+
+env.Prepend(CPPPATH = [
+ '../util',
+])
+
+env.Prepend(LIBS = [
+ util,
+ '$GLUT_LIB'
+])
+
+if env['platform'] == 'windows':
+ env.Append(CPPDEFINES = ['NOMINMAX'])
+ env.Prepend(LIBS = ['winmm'])
+
+progs = [
+ 'accum',
+ 'bitmap1',
+ 'bitmap2',
+ 'blendeq',
+ 'blendxor',
+ 'copy',
+ 'cursor',
+ 'depth',
+ 'eval',
+ 'fog',
+ 'font',
+ 'line',
+ 'logo',
+ 'nurb',
+ #'oglinfo',
+ 'olympic',
+ 'overlay',
+ 'point',
+ 'prim',
+ 'quad',
+ 'rgbtoppm',
+ 'select',
+ 'shape',
+ 'sphere',
+ 'star',
+ 'stencil',
+ 'stretch',
+ 'texture',
+ 'tri',
+ 'wave',
+]
+
+for prog in progs:
+ env.Program(
+ target = prog,
+ source = prog + '.c',
+ )
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
GLenum doubleBuffer;
exit(1);
}
+ glewInit();
+
/* Make sure blend_logic_op extension is there. */
s = (char *) glGetString(GL_EXTENSIONS);
version = (char*) glGetString(GL_VERSION);
#include <unistd.h>
#endif
#include <stdlib.h>
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
GLenum doubleBuffer;
exit(1);
}
+ glewInit();
+
/* Make sure blend_logic_op extension is there. */
s = (char *) glGetString(GL_EXTENSIONS);
version = (char*) glGetString(GL_VERSION);