-/* $Id: blend.c,v 1.13 2000/02/24 22:04:03 brianp Exp $ */
+/* $Id: blend.c,v 1.14 2000/04/11 21:38:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
/* Read pixels from current color buffer */
(*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_read_alpha_pixels( ctx, n, x, y, dest, mask );
+ _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask );
}
if (!ctx->Color.BlendFunc)
-/* $Id: buffers.c,v 1.5 2000/04/11 21:26:57 brianp Exp $ */
+/* $Id: buffers.c,v 1.6 2000/04/11 21:36:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
/* clear software-based alpha buffer(s) */
if ( (mask & GL_COLOR_BUFFER_BIT) && ctx->Visual->SoftwareAlpha
&& ctx->Color.ColorMask[RCOMP]) {
- gl_clear_alpha_buffers( ctx );
+ _mesa_clear_alpha_buffers( ctx );
}
#ifdef PROFILE
_mesa_alloc_accum_buffer( ctx );
}
if (ctx->Visual->SoftwareAlpha) {
- gl_alloc_alpha_buffers( ctx );
+ _mesa_alloc_alpha_buffers( ctx );
}
}