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add MAT_DIRTY_FLAGS in _math_matrix_mul_floats(), (bug 2696)
author
Brian Paul
<brian.paul@tungstengraphics.com>
Fri, 11 Mar 2005 14:54:51 +0000
(14:54 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Fri, 11 Mar 2005 14:54:51 +0000
(14:54 +0000)
src/mesa/math/m_matrix.c
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diff --git
a/src/mesa/math/m_matrix.c
b/src/mesa/math/m_matrix.c
index a1a625c57e69a8bd086a0ad8a59044e3064695c8..1f10800e17a1884b7f4f6585444288d84d0dc500 100644
(file)
--- a/
src/mesa/math/m_matrix.c
+++ b/
src/mesa/math/m_matrix.c
@@
-1,8
+1,8
@@
/*
* Mesa 3-D graphics library
- * Version: 6.
2
+ * Version: 6.
3
*
- * Copyright (C) 1999-200
4
Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-200
5
Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@
-188,7
+188,8
@@
_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *m )
{
dest->flags |= (MAT_FLAG_GENERAL |
MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE);
+ MAT_DIRTY_INVERSE |
+ MAT_DIRTY_FLAGS);
matmul4( dest->m, dest->m, m );
}