Don't call PrimitiveNotify with an invalid primitive. Fix ipers
authorKeith Whitwell <keith@tungstengraphics.com>
Tue, 5 Apr 2005 10:30:05 +0000 (10:30 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Tue, 5 Apr 2005 10:30:05 +0000 (10:30 +0000)
wireframe mode.

src/mesa/drivers/dri/unichrome/via_tris.c

index 5e697e32f7abed994274e278f2456b696fe605c4..8b9dbe873f294b56df43ca6a1827af39dcd52ee9 100644 (file)
@@ -324,7 +324,7 @@ do {                                                        \
  *                Helpers for rendering unfilled primitives            *
  ***********************************************************************/
 
-static const GLenum hwPrim[GL_POLYGON + 1] = {
+static const GLenum hwPrim[GL_POLYGON + 2] = {
     GL_POINTS,
     GL_LINES,
     GL_LINES,
@@ -334,7 +334,8 @@ static const GLenum hwPrim[GL_POLYGON + 1] = {
     GL_TRIANGLES,
     GL_TRIANGLES,
     GL_TRIANGLES,
-    GL_TRIANGLES
+    GL_TRIANGLES,
+    GL_POLYGON+1
 };
 
 
@@ -560,7 +561,8 @@ static void viaRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
 
     /* Restore the render primitive
      */
-    if (prim != GL_POLYGON)
+    if (prim != GL_POLYGON &&
+       prim != GL_POLYGON + 1)
        tnl->Driver.Render.PrimitiveNotify( ctx, prim );
 }